Combat Reflexes Druid


Advice

Sovereign Court

It seems to me that the druid could, in theory, make a great Combat Reflexes fighter. He gets large and huge shapes which, depending on the form you choose, can have 10 and 15 ft reach; and has a number of spells that create and let him navigate through difficult terrain.*

On the other hand, he gains natural proficiency with zero reach weapons, and receives penalties to Dex for becoming huge and large. To gain an advantage from Combat Reflexes while huge, he'd need at least 16 Dex pre-wildshape.

Does anyone have advice for how to create a good Combat Reflexes/Reach druid?

*Reach and Difficult Terrain:
For those unaware, having reach and the ability to take 5-foot steps in difficult terrain can give someone a huge advantage in combat. Since your opponent has to take a move action to get close to you (assuming your reach is longer than theirs), you get an AoO for them moving through your threatened area, and they only get a standard action to hit you; then on your turn, you can take a 5-foot step and full attack. Rinse and repeat.

The Exchange

Pathfinder Rulebook Subscriber

Well at high levels you can use wildshape to turn into air and fire elementals both of which give you a bonus to dexterity no matter what size you transform into.

Also look for a reach natural attack that has the trip quality so you can completely shut down their turn.

RPG Superstar Season 9 Top 16

If all else fails, get heirloom weapon for a simple or martial reach weapon.

Druid proficiencies are weird. They get weapons like sickles and scimitars, but not weapons I'd expect from tree-hugging natives, like bows and longspears.

Sovereign Court

Ah, I'd totally forgotten about heirloom weapon. That works pretty well since you really only need it until 6th level when you can wildshape to large. Thanks!

Sovereign Court

Now I just have to figure out why a druid would be carrying around a polearm...

RPG Superstar Season 9 Top 16

Because it's much easier to hunt using a polearm?

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