Heroic Defiance and Death


Rules Questions


Heroic Defiance

Heroic Defiance wrote:
Once per day as an immediate action you can delay the onset of one harmful condition or affliction (such as panicked, paralyzed, stunned, and so on), including permanent and instantaneous conditions. Activating this feat delays the onset of the condition until the end of your next turn, after which time the condition takes its normal effect. This feat has no effect on hit point damage or ability damage.

Dead is listed as a condition in the rules. So I guess question here. Does this mean that you can actually stop death itself for a full turn? What happens if you're healed above negative con before your turn is up?


dead is not a "harmful" condition or "affliction"...its simply a state of being...you cannot be further "harmed" once you are dead...That's how I would see it anyways...but I would not be against someone ruling it that way...be awesome for fluff and such :)


Drakkiel wrote:
dead is not a "harmful" condition or "affliction"...its simply a state of being...you cannot be further "harmed" once you are dead...That's how I would see it anyways...but I would not be against someone ruling it that way...be awesome for fluff and such :)

umm not trying to be argumentative but it is a condition. It is listed in the conditions section of the rulebook.

I can understand if theres an errata saying that it doesn't count but the only argument short of an errata would be that the condition "dead" is not harmful, which is what I'm checking for.

Oh and btw the rules for damaging a body as listed after death are too treat it as damaging an item :P

Dead


i think it works vs. death.

i don't see why death could be seen as non-harmful (to a living person, not 'further harming it after death'... which is irrelevant to what the dead condition does to somebody who isn't dead), if you see death as non-harmful, then HP damage which just moves you closer to death should likewise be non-harmful.


Thomas Long 175 wrote:

Oh and btw the rules for damaging a body as listed after death are too treat it as damaging an item :P

Dead

So... for one round between life and death you could suddenly gain hardness?


@TL175
1)Did not say it WASN'T a condition...said it wasn't "harmful" which is exactly what I was arguing...which in your second line you say is what you were checking for

2)Yes I know...you are treated as an item if you are indeed "dead" I read it as well

3)I even said I would not be against it being used that way...I think it would be awesome

@Quandry
1)That was IMO..."That's how I see it anyways" was right there in my post...not going to argue my opinion on the rule

2)Your logic on trying to turn my wording around is horrible (no insult, horrible is descriptive as in "could have been better)...I didn't say "death" (death is what causes you to be dead)was non-harmful...I said "DEAD" was...causing someones death would be harming them...someone BEING dead isn't harmful since they are now a lifeless corpse and are treated as an item

Again I'm all for it being used that way, but I see it by RAW meaning something like Deaf...someone cast a spell that makes you permanently deaf, you delay the spells effect until the end of your next turn, then go deaf...barring a death attack the only way you die is HP damage or ability damage to CON which Heroic Defiance does not effect

I WILL SAY AGAIN (so as to avoid confusion) this is IMO...I read the rules this way...I am not arguing against you...just giving more detail to my opinion so you can understand it, even if you do not yourself agree

(if you are insulted by anything above, I apologize in advance...it is not meant that way...just tired of people asking for a "ruling" and this simply disagreeing with whatever people say, just be honest in your post and say something along the lines of "I want proof it works like this, if there is none then don't post")


for more clarification of my understanding between the difference of "Death" and "Dead" see the following

Quote:

death

/deTH/
Noun

1.The action or fact of dying or being killed; the end of the life of a person or organism.
2.An instance of a person or an animal dying.

Quote:

dead

/ded/
Adjective
No longer alive.
Adverb
Absolutely; completely.
Noun
Those who have died.


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What if the character isn't dead but just pining for the fjords?


Thomas Long 175 wrote:

Heroic Defiance

Heroic Defiance wrote:
Once per day as an immediate action you can delay the onset of one harmful condition or affliction (such as panicked, paralyzed, stunned, and so on), including permanent and instantaneous conditions. Activating this feat delays the onset of the condition until the end of your next turn, after which time the condition takes its normal effect. This feat has no effect on hit point damage or ability damage.
Dead is listed as a condition in the rules. So I guess question here. Does this mean that you can actually stop death itself for a full turn? What happens if you're healed above negative con before your turn is up?

I'd say, yes, dead is a condition (and if it's not harmful, a lot of characters seem to be avoiding it for no reason).

Yes you can use this feat on it.

But no matter what happens in the turn you use it, no matter how much healing you get, the condition triggers at the end of your next turn and you're dead, just like it says in the feat text.


@SwnyNerdgasm: Thank you for that...I was frustrated and you successfully made me smile

Grand Lodge

Can this be combined with Newlife Soup?


A possible problem with using the ability on against death, is that you, when dying and dead, don't get to use a immidiate action.

Apart from this, it is pretty useless. At the end of the next round the condition sets in. No matter what if we follow RAW. So restorative magic is not going to keep you alive.


I see dead as dead...barring using it against a death attack you are "usually" dying before you are dead, dying is a condition, you can take no actions while dying (unless you have the Diehard and other Deathless feats), so if you were "dying" you could not prevent your "dead" condition with that feat...if an assassin DAs you and you fail the save I would let that count for the feat, its an immediate action so it happens before the actual "death", so it goes: you get stabbed, defy the death for one round, then fall "dead"

I still agree with my opinion that dead itself as a condition isn't "harmful" but as in the case above I would agree something trying to instantly slay you would count since it actually doesn't do hit point damage if you die lol

EDIT:1/2 Ninja'd...dam slow phone internet


Sorry it was bothering me that I didn't also post this part earlier.

Valeros wrote:
"It's not pining, it's passed on. This cleric is no more. It has ceased to be. It's expired and gone to meet its maker. This is a late cleric. It's a stiff. Bereft of life, it rests in peace. If you hadn't nailed it to the perch, it would be pushing up the daisies. It's rung down the curtain and joined the choir invisible. This is an ex-cleric!"

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