traits magical lineage and feat extra traits


Rules Questions


alright so I took magical lineage and savannahs child on my magus...

shocking grasp+intensify is great...

but could I take magical lineage again, for say burning hands...or flaming sphere...with dazing....

just wondering...let me know


No. You are still limited by the one trait of each kind rule.
But you could take wayang spellhunter - it's a reginal trait not a magical - but does the same thing...


Bigtuna wrote:

No. You are still limited by the one trait of each kind rule.

But you could take wayang spellhunter - it's a reginal trait not a magical - but does the same thing...

thanks for the clarification on rules so wayang ....for either another 1st or go crazy with a level 2....I could see a dazing flaming sphere working much better then a toppling magic missile...I love flaming sphere since its a cast that lasts x=level rounds.....damage sucks but adding 2 rounds of dazing....not so bad...thanks for the input. my magus is starting too really shine...

was going too go with spell blending at level 7...only for resist energy, protection from evil fun, but this sounds even better, a 6+ round dazing flaming sphere....= hit-reflex save..fail its now dazed... and can be used for x=cl rounds...thats a save or suck...even better...


toppling magic missile is a trap - CMD goes op way faster then your CL+int.

And there is always rime spell + frostbite - 1d6+Cl dam + entangled + fatigued.
Or the mage slayer rime spell + frigid touch. Now you are standing within my treatzone - can't 5 foot steep can only have a standard action... Add disruptive and mages gonna have a bad time...

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