Gunslinger Combat Rules


Rules Questions


Quick question regarding combat with my Musket Master. Assuming it's possible to combine combat feats with grit feats in the same attack action (if not, then every GM has been wrong on this and my question invalid), what would happen if I were to combine my 7th-level grit feat Dead Shot with Rapid Shot? Dead Shot being a full-round attack action, where I make one shot but roll my d20s as though I were making a normal full-round and adding an additional damage dice per hit. Crits are confirmed using my highest BAB -5. However, because it is a full-round attack action, I can use Rapid Shot in combination. How would this work, and what would the damage be on critical hits?


Your problem isn't that feats cannot be used in conjunction with deeds. The problem is the deed is a full round action to use, it then goes and explains it is resolved like a full attack action with particular circumstances (number of rolls made is based on BAB). It is not a full round attack action which is what needs to occur to trigger the feat.

End result is, it doesn't work. You cannot combine the two so your question is irrelevant.


Then Rapid Shot for this purpose is useless. However, if at level 11, I choose to use Dead Shot, roll and confirm a critical hit, is the damage multiplied after or during base damage calculations? In other words, would the crit add 4d12 to end damage for 7d12 total or is it multiplied at the end for 3d12 x4 = 12d12 (modifiers excluded)? Big difference between the two calculations.


RAW it says you only confirm the critical once, multiplying all attacks would be multiplying the critical more than once. If you crit you get 4d12 for one of the successful attacks then for every other attack you would add an additional 1d12. At 11th level that would add up to 6d12 total damage before 'extra' or damage modifiers.


Seems to me like the creators for the grit feat nerfed it. There isn't that much more of a difference between Dead Shot and Rapid Shot. Rapid Shot may give me 4 attacks per round max, albeit with a -2 penalty to all attacks, but the max damage is still the same as Dead Shot. Only real difference is that the damage for Dead Shot is calculated into one attack instead of 4, but really only helps bypass damage reduction of your opponent. Losing my move action for that isn't exactly worthwhile...

Scarab Sages

Connor D. wrote:
Seems to me like the creators for the grit feat nerfed it. There isn't that much more of a difference between Dead Shot and Rapid Shot. Rapid Shot may give me 4 attacks per round max, albeit with a -2 penalty to all attacks, but the max damage is still the same as Dead Shot. Only real difference is that the damage for Dead Shot is calculated into one attack instead of 4, but really only helps bypass damage reduction of your opponent. Losing my move action for that isn't exactly worthwhile...

Deadshot was intended as an alternative for gunslingers to be able to utilize their full damage potential without having to take an archetype like Musket Master. Since firearms have such long reload times and only a few very specific and costly ways to convert those into free actions, Dead Shot gives them a way to pool all of their damage potential into a single shot and stay competitive. If you are using an archetype, or one handed firearms with alchemical cartridges, it probably isn't going to be the best Deed for your character.


The base gunslinger seemed more like a rogue with guns, judging from their skills. I have had times where those skills would have been nice but my build was more of a Clint Eastwood-type (think Quigley Down Under). Dead Shot now seems a little underpowered for how I've built my character to be. Thanks for answering my questions; they've been more than helpful.


It says you confirm once because its one hit. The shots damage is increased per hit and the confirmation is reduce per each threat. It's still up in the air if the extra dice count as base damage and is thus multiplied or if its considered extra damage and not.

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