| james maissen |
nogoodscallywag wrote:
How would GMs go about designing an adventure using the core rules for 2 players instead of 4-6?
Usually I just take their avg party level and subtract 2 or 3.
Let them make their own decisions, including finding others to adventure with (i.e. NPCs).
Seriously just give your players a world, and then let them play within it.
-James