Paladin minus the casting


Advice


I'm playing in an upcoming game that is modeled of of some anime (the name escapes me). The only rule that is different than traditional PF is that characters cannot cast spell (SLAs are fair game). This is going to be a very martial campaign. My first thought is making a paladin, but I have to dump the spells. My two archetype options for doing so are the dwarven stonelord and the warrior of Holy Light. Does anyone have opinions on these archetypes?

For build details, I was thinking of a very tanky character who uses LoH to stay alive as long as possible.


Might suggest someone dip into Witch or hexblade, just for healing hex. With no available spells, any access to healing magic will be essential.


Don't do the stone lord. It's no bad but go the other route. Take the oath of vengeance so you can burn LoH for smite and stock up on the feat: extra lay on hands. It will keep you versatile and able to heal when you need it, and smite when you don't. Angel blooded aasimar a do this well thanks to the cha bump.


I've got a Stonelord and I love him. Just stick with a dwarven waraxe and drink potions of enlarge person, that way you get the reach. Defensive stance is a lot of fun to deploy creatively.

Some people might tell you to go with a dorn-dergar, but to use it optimally it requires 2 feats, that could be better spend on other things like combat reflexes or stand still.


@MC--I was thinking a tiefling with the paladin FCB that adds level to self LOH. Wands will be available as will potions, that coupled with channeling, I think I'll make a decent healer. Witch is actually kind of harmful for this campaign as I lose a BAB for a hex and no spells.

@Byrdolgy- I don't like dwarven paladins because of the CHA dip, so i think WOHL will be best. I'm considering fey foundling a level one, but Extra LOH is very central to the build.


Cass_Ponderovian wrote:
Witch is actually kind of harmful for this campaign as I lose a BAB for a hex and no spells.

yes, but in a world without casters, everything is 'trance-bait'...

A fighter could dip a single level, then spend some feats for extra hexes.

Slumber hex would be devastating in world where all your enemies have lousy will saves. Plus white witch would get cure light wounds on spell list, so it will open up wands without UMD.

Intelligence would be needed, so a tactician fighter might be best.

I'd play that in a "no-magic" world in a heartbeat


I'll add that a Stonelord doesn't actually need Charisma for anything, as all the stuff that draws from it is replaced.

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