Would this make evocation better?


Homebrew and House Rules


My friends and I were considering having aoe evocations deal damage based on the squares it affects. In other words, if a creature caught in a fireball occupies 4 squares, they would have to deal with 4 times the damage.

While I personally feel that a giant ball of fire should be deadly, I am not sure if it is the right direction.

What do you think? How to handle saving throws? Maybe instead a neg to saves (easier to hit)?


Maybe make each square beyond the first adds 50% Damage Dice & Static Damage so your example would be +150% of the Damage.

So a Fireball with 10d6 becomes 25d6 to the target. But the biggest weakness to Evocation is the fact that Conjuration is superior in Damage spells.

Sovereign Court

Well, if a level 5 Fireball deals 45d6 damage to a Huge creature, Conjuration isn't so superior any-more. But you might get unfriendly looks from the martial characters who thought that slaying big monsters was their job....


Here's an idea if you want to make Evocation lethal again.

Step 1: SR = No for Evocation spells (or at least Evocation blasts, other evocations are rare enough it's not a huge deal either way.) SR vs Evocation was kind of cool in the pre-3E days, when gods were seldom known to have more than 100 HP. Now, SR should be more aligned with preventing magical manipulation/alteration, rather than raw simple firepower.

Step 2: Convert evocation blast spells from dealing '1d6' into '2d4' (so for example, a cl 10 fireball would deal 20d4 [20-80] damage) Allow the various +1 damage per die class abilities to apply +1 to each d4.

Step 2: Reduce Maximize Spell's level adjustment from +3 to +2. If you examine the math on Empower vs Maximize, you'll find the two actually end up being fairly close, and on certain spells empower actually edges over Maximize.

Step 3: Change Maximize and Empower to stack, at least in the case of Evocation spells. If a mage takes both feats and applies them both for +4 spell levels, that spell is dealing maximum damage times 1.5 (So in the case of a maximized empowered fireball at caster level 10, it's 120 fire damage)

Step 4: Smile as wizards once again seriously consider specializing in evocation

Step 5: brace yourself for potential backlash when the fighter realizes the mage is dealing comparable damage on a standard action to his full attack action, and consider ruling Full Attack Actions into Standard Actions, or possibly making doing so a feat which gives you more control over which monsters are capable of making Standard Action Full Attacks.


Step 5 could also be changed to making certain evocation spells a full action instead of a standard.


Hey that's not a terrible idea. Maybe 1d6/level for Standard Casting, 2d4 for Full Round Action.


Give them a variable damage that the Caster can choose... Nice.

Either Lighter Mobile Artillery or Heavy Static Artillery.


That is a nice idea. Do i want to do a quick spell for a little less damage, or stay in place and focus up a more powerful version.

Great. Now I'm envisioning Dragonball Z. :\


"Kamehamehaaa"

"Kaaaa-meeee-haaaaaa-meeeee-haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"


Though in DBZ the Mobile version is only slightly weaker. So it would be more of 2d3(Standard)/2d4(Full-Action)


Pst, 2d3 is only barely better than 1d6, barring +1/damage die abilities. :P


I know but it is better.

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