| Motionmatrix |
My friends and I were considering having aoe evocations deal damage based on the squares it affects. In other words, if a creature caught in a fireball occupies 4 squares, they would have to deal with 4 times the damage.
While I personally feel that a giant ball of fire should be deadly, I am not sure if it is the right direction.
What do you think? How to handle saving throws? Maybe instead a neg to saves (easier to hit)?
| kyrt-ryder |
Here's an idea if you want to make Evocation lethal again.
Step 1: SR = No for Evocation spells (or at least Evocation blasts, other evocations are rare enough it's not a huge deal either way.) SR vs Evocation was kind of cool in the pre-3E days, when gods were seldom known to have more than 100 HP. Now, SR should be more aligned with preventing magical manipulation/alteration, rather than raw simple firepower.
Step 2: Convert evocation blast spells from dealing '1d6' into '2d4' (so for example, a cl 10 fireball would deal 20d4 [20-80] damage) Allow the various +1 damage per die class abilities to apply +1 to each d4.
Step 2: Reduce Maximize Spell's level adjustment from +3 to +2. If you examine the math on Empower vs Maximize, you'll find the two actually end up being fairly close, and on certain spells empower actually edges over Maximize.
Step 3: Change Maximize and Empower to stack, at least in the case of Evocation spells. If a mage takes both feats and applies them both for +4 spell levels, that spell is dealing maximum damage times 1.5 (So in the case of a maximized empowered fireball at caster level 10, it's 120 fire damage)
Step 4: Smile as wizards once again seriously consider specializing in evocation
Step 5: brace yourself for potential backlash when the fighter realizes the mage is dealing comparable damage on a standard action to his full attack action, and consider ruling Full Attack Actions into Standard Actions, or possibly making doing so a feat which gives you more control over which monsters are capable of making Standard Action Full Attacks.