WerePox47 |
Im currently gming a beefed up Thornkeep Module and plan on having the party compete in the Ruby Phoenix Tournament after the conclusion of it.. So I bought the PDF and have been working on beefing it up as well.. The party is are 30 point buy gestalts, so the challege has to be significantly bumped up.. I plan of them being 12th maybe 13th by the end of the module for this fight.. For any who have ran this before u know about the bbeg's and this is my take on them.. Any critique is welcomed.. I bumped them up to 25 point buy and changed them up a bit, here goes:
Staff Magus 16/Crossblooded-Tattooed Sorc. 1(Green Dragon/Earth Ele)
Str-16/20(belt)
Dex-16/20(belt)
Con-14/18(belt)
Int-16/22(headband)
Wis-13
Cha-12
Initiative +11 Perception +23, True Seeing
HP 199(with false life), DR 10/Adamantite, 50% Concealment
AC 42(11armor, 5dex, 3deflect, 4NA, 8shield, 1dodge)+1 vs. Chaotic
Fort +19/24(spells) Reflex +15/20(spells) Will +16(21spells)
SR-23, SR-25 vs. Chaotic, Resist Acid 10
If struck by a Chaotic creature DC 27 or slowed
CMD 35/39 vs Trip
CMB +26/+36 Trip
Full Attack +26/+26/+21/+16 1d6+12/1d6+14(2hand)
Power Attack -4/+8 or +12(2hand)
Arcane Pool 18/day(+4)
Traits:
Magical Lineage: Shocking Grasp
Reactionary
Tattoo Familiar: Greensting Scorp. +4 Initiative
Feats:
H-Combat Expertise
1st-Improved Trip
3rd-Weapon Focus: Quarter Staff
5th-Weapon Spec: QS
7th-Arcane Strike
9th-Tripping Staff
11th-Combat Reflexes
13th-Greater Trip
15th-Furious Focus
17th-Tripping Twirl
Bonus 5th-Power Attack
Bonus 11th-Intensify Spell
Bonus 1st-Varisian Tattoo(Evocation)
Arcane:
3rd-Maneuver Master(trip)
6th-Arcane Accuracy
9th-Close Range
12th-Enduring Blade
15th-Spell Blending(false life & heroism)
Gear: Its a Boss so great gear!
+5 Mithril Breatplate
+4 Belt of Physical Perfection
+6 Headband of Vast Int
+3 Ring of Prot
+3 Amulet NA
+3 Cloak of Resistance
Robes of Arcane Heritage
Boots of Speed
Spellstrike Gloves
and a Staff of the Magi
1st: 7/day
Shocking Grasp x4(intensified)
Snowball
Obscuring Mist
Magic Missle
2nd: 7/day
Bladed Dash x2
Mirror Image x2(cast)
Scorching Ray x2
False Life(cast)
3rd: 6/day
Heroism(cast)
Displacement(cast)
Fireball x2
Lightning Bolt
Fly(cast)
4th: 5/day
Demension Door
Fire Sheild(cast)
Stone Skin(cast)
Intensified Fireball x2
5th: 4/day
Corrosive Consumption
Greater Bladed Dash x2
Monstrous Physique III(Casting 1st Rd. with or w/o spell combat)
6th: 2/day
Disentegrate
True Seeing(cast)
Sorceror: 4/day True Strike
Main goal is to stay between party and he sister, using blast spells and tripping any and all that get to close...
Air Elementalist Wizard 17
Str-10
Dex-14/24(cat's grace/ele body IV)
Con-14/18(bear's end)
Int-24/28(Spindle)
Wis-12
Cha-10
Intitiative +9 Perc. +18 Darkvision, True Seeing
Hp 168(with false life/bear's endurance) DR 5/-, DR 10/Adamantite
AC 37(5armor, 7dex, 3deflect, 7NA, 4shield, 1dodge)+1 vs. Chaotic
Fort +16/20(spells) Reflex +18/22(spells) Will +17/21(spells),
SR-18, SR-25 vs. Chaotic
Immune: Crits, Bleed, Sneak
Mind Blank, Globe of Invul., Spell Turning, Mirror Image, Sheild of Law
Comp. Languages, Tounges, Telepathy 100'
Contingency: Break Enchanment
If struck by a Choatic creature DC 27 or slowed
Ranged Touch +18
Arcane Bond-Ring of Prot
Traits:
Magical Lineage: Ball Lightning
Reactionary
Feats:
H-Improved Intiative
1st-Combat Casting
3rd-Spell Focus(evoc.)
5th-Empower Spell
7th-Spell Spec-Ball Lightning
9th-Greater Spell Focus(evoc.)
11th-Preferred Spell-Ball Lightning
13th-Quicken Spell
15th-Spell Perfection-Ball Lightning
17th-Quicken SLA-Cyclone
Bonus 5th-Intense Spell
Bonus 10th-Heighten Spell
Bonus 15th-Dazing Spell
Gear:
Staff of Defense-7 charges
Black Robes of the Archmagi
+3 Ring of Protection
+3 Amulet of NA
Gloves of Storing
Lesser Elemental Rod-Elec.
Lesser Extend Rod
Lesser Quicken Rod
+2 Belt Dex/Con
Wand of Bear's End-12 charges
Wand of Cat's Grace-14 charges
Spindle of Perfect Knowledge
1st: 8/day
Magic Missile x4
Shield(cast)
Grease
Obscuring Mist
Feather Fall
2nd: 7/day
Resist Energy
Scorching Ray x3
Mirror Image x2(cast)
False Life(cast)
3rd: 7/day
Lightning Bolt
Pro Energy
Communal Resist Energy
Haste(cast)
Heroism(cast)
FireBall x2
4th: 7/day
Ball Lightning
StoneSkin(cast)
Greater Invis.(cast)
Dazing Magic Missle x2
Intense Lightning Bolt x2
5th: 7/day
Overland Flight(cast)
Break Enchantment
Feeblemind
Wall of Force
Quick Magic Missle x3
6th: 6/day
Chain Lightning
Sirocco
Globe of Invul.(cast)
True Seeing(cast)
Dazing Fireball x2
7th: 5/day
Elemental Body IV(cast during timestop 1sr round)
Spell Turning(cast)
Forcecage
Quick Lightning Bolt x2
8th: 4/day
Summon Monster IIIV(cast during timestop for elder air ele.)
Mind Blank(cast)
Protection from Spells(cast)
Quick Dazing Magic Missle
9th: 3/day
Mass Suffocation
Time Stop
Meteor Swarm
Her objective is to time stop, summon and buff.. Then start dropping quickend and dazing ball lightnings each round, backing it up with other blaster spells till everything is dead...