Ability swaps


Homebrew and House Rules


Sorcerers can cast off of int or wis, and witches can use con, so can we get this written back in? Or is there something similar that I am just missing?

Carmendine Monk

( Champions of Valor, p. 28)

[General]

You have learned that study is just as important as insight to finding enlightenment.
Prerequisite
INT 13, member of Zealots of the Written Word monk order (see page 105),
Benefit
You can use your Intelligence bonus instead of your Wisdom bonus for determining your monk AC bonus and for determining the save DC against your stunning fist and quivering palm attacks. You can study your thesis notes for 1 hour to treat your monk level as two higher for determining one of the following monk abilities: unarmed damage, AC bonus, or unarmored speed bonus. This benefit lasts for 24 hours, at which point you can study your notes again to gain the same or a different effect. You can't study your notes more than once in any 24-hour period.

Grand Lodge

Conversion?


I just want to know if anything like it exists for PF. But yes, this probly belongs in conversion...

Grand Lodge

Nothing like that in PF.

There are archetypes that have no need for wisdom.


Maybe I will create some monk orders that use different stats. I'll make them class traits for my players.
- the Carmandine Brotherhood: uses int instead of wis, with alot of multi classed wizards and magus
- the Cabal of the Mystic Hand: uses cha instead of wis, with a bunch of sorcs, oracles, and paladin multiclassers thrown in there.

But now we are defininately in home brew/ conversion territory. How do you move a thread?

Grand Lodge

Flag it.


Pathfinder Starfinder Roleplaying Game Subscriber

*resurrect*

I was idly considering a Feat that allowed for what ever ability score the player wanted to replace strength in Melee.

Each score has it's own flavor on 'why' it could be used.

A dexterity player is easy to understand, he moves in quick to get his strikes in, and that speed impact increases damage.

A Constitution player knows he is going to be able to outlast who ever he is fighting, so he uses more of his 'reserve' strength then a typical strength fighter would have. He would be using a series of full power bashes to get his hits though. A person with a lesser constitution would be too afraid of running out of steam.

A intelligence fighter would always be considering two or three steps ahead of the battle. If I move this way, he has to move that way, and open himself up for 'this'. His strikes tend to also go for vital spots, which help his damage per hit, even if he isn't hitting all that hard.

A wisdom character fights by understanding what his opponent is going to do, and being ahead in reacting against those maneuvers. (Sensing motive, in effect)

Then finally there are charisma based fighters who fight using intimidation, bluff and just plain raw nerve in making his opponent feel like he is a more superior fighter then he really is. The force of will unnerves people who will be expecting non-existent strikes from openings that they are going to leave open.


Nice, that certainly goes along with the idea. Con to hit and damage seems a little iffy, but if you can do it off of every other stat then why not...


Pathfinder Starfinder Roleplaying Game Subscriber
Byrdology wrote:
Nice, that certainly goes along with the idea. Con to hit and damage seems a little iffy, but if you can do it off of every other stat then why not...

Yes, it took me some time to give Constitution an effect to be an offensive trait.

The difference between a normal Strength based fighter, and a Constitution based one is that the Strength based fighter does use feints to conserve energy for the real attacks. Constitution fighters use every move as a full on attack, unrelenting.

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