Bigdaddyjug
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I was playing a scenario last night with a ranger. He was either level 3 or 4, I honestly can't remember.
What didn't seem possible to me is that at that level, he already had something like +7 to hit AND +7 (or maybe even +8) to his 1d8 damage with his composite longbow.
Playing as a PFS ranger, does that sound possible considering a character that has played 9 or 10 scenarios?
Only feats I know he had are Point-blank Shot and Precise Shot. I'm not even certain what race he was.
When I asked him how he got +8 to his damage at level 3, his response was, "I don't know. I put my numbers in and HeroLab tells me what to add to my rolls."
| Doggan |
18 Dex. 3 or 4 BAB. That's +7 or +8 to hit right there. As far as damage goes, figure whatever his strength bonus on his composite bow, plus Point-blank Shot, plus favored enemy, if he was fighting his favored enemy.
Depending on Race, I'd imagine he has maybe a 14 or 16 at best. So 2 or 3 for Strength. 1 more for PBS. He might have Deadly Aim. Which if he's level 3 will give him a +2 to damage, level 4 will give him a +4. So it is definitely possible.
| Drakkiel |
1. Were you fighting his favored enemy?
2.How high is his Dex and STR?
3. Is he using a Composite Bow?
4. Is the Bow enchanted?
Without more information I can't tell you IF he is doing something illegal or not :)
Also, I would talk to your GM about the whole "HeroLab says" thing...the player needs to know exactly how each of their abilities, feats, and class features add or subtract from their attacks
| Hawktitan |
Quick assumptions
level 4
16 str
18 dex
feats - point blank shot, precise shot, deadly aim
To hit - +4 level, +4 dex, +1 point blank shot, +1 magical weapon, -2 deadly aim
damage - +3 str, +1 point blank shot, +4 deadly aim, +1 magical weapon
+8 to hit, +9 to damage
Very possible and not even a favored enemy.
I like hero lab and it is a powerful tool, but it is no excuse for not knowing your character.
| Hawktitan |
Even at level 3 the numbers don't seem far off.
Str 15
Dex 18
feats - point blank shot, precise shot, deadly aim
To hit - +3 BAB, +4 Dex, +1 point blank shot, +1 magical weapon, -1 deadly aim
damage - +2 str, +1 point blank shot, +2 deadly aim, +1 magical weapon
+8 to hit, +6 to damage. Again no favored enemy
Again, this is a quick rundown of what the numbers could possibly look like, without a character sheet it's difficult to parse exactly.
Benefit: You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Power attack and Deadly Aim function similarly.
| Drakkiel |
Sounds like its all good to me...especially if you add in Deadly Aim. Archers can dish out the damage man, they don't have to move in order to get their full attacks most of the time, they get to use Rapid Shot and Manyshot, and spells like Gravity Bow are amazing. Because they don't usually have to move much for full attacks their DPR can be great. Make sure your GM is taking cover into account, a lot of people misunderstand or misread the rules about cover and concealment and when they are in effect.
Again make sure your GM gets more of a reason from here other than "HeroLab says so". Not that I don't think HeroLab isn't a very useful tool to use...but during a combat spells from enemies and other effects can cause your bonuses to hit and even damage to change so the player needs to be able to run with the flow and not have to stop the game to read his abilities.