| Sauce987654321 |
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So I felt like making this template, and I had a little fun applying it to a few monsters. I know it probably needs work, but I kinda like it. What do you guys think?
Creating a Kaiju
CR: Same as the base creature +5.
Armor Class: A Kaiju's natural armor class is increased by +16.
Defensive Abilities: A Kaiju gains damage reduction 15/-. If the creature already has an existing damage reduction, this damage reduction instead stacks with its original.
Speed: A Kaiju adds +30 to its landspeed. All other forms of speed remain the same.
Melee: A kaiju's natural weapon attack damage dice is increased by a factor of 2 or adds 4 extra damage dice, whichever is higher.
Reach: A Kaiju adds +30 feet to its reach and threat range.
Space: A Kaiju adds +30 feet to its space.
Ability Scores: A Kaiju adds +24 Strength, +16 Constitution, and -8 Dexterity (minimum of 3).
Size: A Kaiju's size bonuses and penalties are increased to 8 if the creature is huge or less, 12 if gargantuan, or 16 if colossal. Its size and carrying capacity is increased by a factor of 10, and its weight is increased by a factor of 500. Supernatural attacks have their range or area increased by a factor of 5. This creature is considered lossal.
Special Qualities: A Kaiju gains the following special qualities.
Destroyer (Ex): A Kaiju's natural weapons are treated as magical and adamantine, and its natural weapon attacks deal maximum damage versus objects.
Quadruple Damage Against Objects (Ex): Any attack made by this creature against an object or structure deals quadruple damage.
Elder Earth Elemental (Kaiju) CR 16
N Colossal outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +19
Defense
AC 30, touch -12, flat-footed 30 (–4 Dex, +32 natural, –8 size)
hp 296 (16d10+80)
Fort +24, Ref +1, Will +10
DR 25/—; Immune elemental traits
Offense
Speed 50 ft., burrow 20 ft., earth glide
Melee 2 slams +32 (6d10+24/19–20)
Space 45 ft.; Reach 45 ft.
Special Attacks earth mastery
Statistics
Str 58, Dex 3, Con 37, Int 10, Wis 11, Cha 11
Base Atk +16; CMB +48; CMD 54
Feats Awesome Blow, Cleave, Greater Bull Rush, Greater Overrun, Improved Bull RushB, Improved Critical (slam), Improved Overrun, Improved Sunder, Power Attack
Skills Appraise +19, Climb +43, Knowledge (dungeoneering) +19, Knowledge (planes) +19, Perception +19, Stealth +4
Special Abilities
Destroyer (Ex): A The Elder Earth Elemental's natural weapons are treated as magical and adamantine, and its natural weapon attacks deal maximum damage versus objects.
Quadruple Damage Against Objects (Ex): Any attack made by this creature against an object or structure deals quadruple damage.
The Elder Earth Elemental stands at 400 feet tall and weighs 15,000 tons.