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There's been a few threads around lately about magic items and magic shops. This isn't one of those.
I want to hear what items people use for their characters, or would like their characters to have that don't revolve around just stat boosting. I'm doing this purely for interests sake, not in any attempt to start arguments. As an example of what I'm looking for, let me start off.
I'm playing in a campaign at the moment where my Witch caracter was recently killed (at level 5). It was a particulalry cool death, and one we all thought was epic. Rather than down play that death just by bringning her back with a 5 grand diamond and a friendly priest, I decided to roll up a new character.
I've gone for barbarian. Something that hits hard, but has enough alternate class features to let me play around a bit during combats.
Now this guy already hits hard, certainly well enough that he doesn't need a +x weapon to be much more effective. (He has one, but that's to overcome some DR stuff we've been coming across regularly).
What I've realised is, we no longer have an arcane caster, which means we can't rely on things like fly and other utility spells later on to shore me up.
So for my barbarian, I'm looking for something that gives me the movement options that casters could have given me. A simple set of boots that lets me teleport occasionally, or a cloak that lets me fly around sometimes.
Obvioulsy he's a bit weak in the will power area, but that's shored up by some rage abilities. Still, if he can get himself an item that puts protection from evil on him, he's going to pick it up.
In fact, the only reason he'll need a sword to get better +x is for DR in all honesty. As far as I can tell, the majority of the time he's going to hit just fine, at least with main attacks, and my plan is to make those count alot. A wepon with extra effects is always nice, but again, I'm mailnly interested in the unusual items that can add versatility to this guy rather than more "Hittiness". Hitiiness I can work out.
So, there's my general list for my barbarian, and my reasons for why they're present. Any suggestions for my Barbarian would be welcome, but it'd be great to hear of items for other classes as well.
Over to you guys.
NOTE: Please don't make this a thread about attacking what people say or suggest. Please offer constructive advice for sure, but attacking someones ideas on the topic really just leads to off topic stuff and thread locking.

Azaelas Fayth |

I have a Ranger who carries numerous Swords all of different materials to negate DR.
He carries +1 Bane Weapons against his Favoured Enemies.
I have Feather Step Slippers for Mobility.
Ring of Sustenance so he can act as his Party's Guard.
That is it for his main Magic Items. He might have a few Wands & Arrows but that is it.

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Feather Step slippers sound good. I must check those out.
Someone also mentioned a shirt in another thread that seemd to allow iterative attacks after a move action. I must check into that too.
Ring of Sustenance has become fairly common in our campaigns, but mostly because we house rule it to allow magic users to get spell slots with it as well. We realise this is very powerful, but for us it allows more epic fights. When I was DMing, i readily rolled muliple encounters into rolling combats as more protagonists entered the fray. They had been alerted from sounds of battle and came a runnin' so to speak. This meant quite a lot of resources getting used up so to enable the party to not just have 15 minute days, we made the ring function that way. Works for us.
Here's another little gem we picked up for the humans in our party. There's an ioun stone in the Equipment book that acts like a floating torch. That one's starting to see lots of use as well. It's nice to pick up a torch effect without having a hand tied up to carry it.
Any others?
What about for other classes?
What about things for mounts or animal companions say?

Azaelas Fayth |

Quickrunner's Shirt is nice depending on your GM's interpretation of it.
I think you mean Antagonists... And they already get spell slots with it... Well depending on what you mean...
Ioun Torches are very handy. Shield Sconces are handy to.
I like a Necklace of Fireball for "Grenades"
Barding (animal armour) is always handy for Mounts/Animal Companions.

Rynjin |

I liked one item from the 3.5 Magic Item Compendium that gives a neat (and flavorful/amusing) ranged attack to those without one. The Bag of Boulders, essentially a bag of tiny pebbles that renewed itself each day which attacked with the force of chucking a boulder at someone dealing 2d6 to 4d6 damage depending on charges used.
It's neat because it took care of its own ammo and was extremely lightweight so characters that were near to overloading could have it on hand if they were more than a pound away from encumbrance.
Things that allow martial characters things like short range teleports (and retaining the ability to act afterwards) are also nice.