StabbittyDoom
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There have been a lot of magic item discussions lately, but most of those revolve around taste (some people want the +5 on themselves, some want it on their sword/ring/amulet/etc, but the math is the same either way).
This thread, however, is not about those. It's about the small handful of magic items that change how your character works in ways that open up new options for how to design your character.
The most notable examples, IMO, are the Agile and Guided weapon properties. These properties are not in a core book, but are often used to make non-standard builds.. well.. functional.
Admittedly, Agile and Guided are emulated by some feats and class abilities to a certain extent*, but it seems to me that if something has the potential to completely change the way you build your character it should be available a bit more generally.
I suppose some would argue that the properties should simply be removed rather than emulated in general fashion via feats, but I actually like the idea of a purely dex/wis/int-based martial type. This is purely preference.
I'm actually not sure where I'm going with this. So far I just have a few random thoughts that were stirred up thinking about various character concepts and how to best achieve them.
* The Dervish Dance feat or the gunslinger's Gun Training perform the same function as Agile for a limited weapon set. The Zen Archer's Zen Archery class ability and the Guided Hand feat each perform half the function of Guided, also for a limited weapon set.