Can you use Spellcraft to Identify a spell being cast from a wand?


Rules Questions

Silver Crusade

2 people marked this as FAQ candidate.

One of my absolute favorite spells to cast in the game is Silent Image due to it's versatility. However, one of the dangers of the spell is that if your foe has Spellcraft, he can make a DC 16 Spellcraft roll (Which takes no action and isn't difficult for a caster) to identify your spell...as Silent Image. At which point, he then knows that whatever you create is an illusion and should either automatically disbelieve or at least get the +4 bonus.

Which lead to wonder. Does a Wand of Silent Image have the same limitation? Wands don't require handwaving and incantations, they just require you to point the wand and say the trigger word.

So my question is, can an enemy caster use Spellcraft to identify a spell being cast by a wand in the same way that they can identify a spell being cast normally?


PRD on Spellcraft wrote:

Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast, and this incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors.

PRD on Wands wrote:

Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.

PRD on Spell Trigger wrote:

Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.

Hrm, the "casting a spell from a wand.." part strongly implies it's actually being cast, albeit with far less grandeur and ceremony than casting a spell normally. I could see possibly imposing a minor hike to the Spellcraft DC, however I'd personally rule it as being of little to no difference than a normal 15+spell level check.

Silver Crusade

Well it seems to me that what you are spellcrafting is the verbal and somatic components of a spell. With a wand, you don't have that. It's the same reason (in my mind) that wands don't provoke AoO.


Watch yourself guys. This is the Rules questions area.

In my experience, nothing matters here but R.A.W.

Not opinion, not real-world fact, not the "way you always do it", not your insight or experience, nothing but R.A.W.

Elamdri, if you would like to talk about your opinion on the rules elsewhere on the forum (Gamer Talk, perhaps), I believe that is encouraged, I just thought I might warn you that doing so here will only draw fire.

Silver Crusade

Well, my point was that I don't think there is a RAW on this.

Liberty's Edge

The rules say "you must be able to clearly see the spell as it is being cast", not the spellcaster.
It can imply that what allow someone to identify it is its aspect in its starting moments, while it take shape, and not the caster gestures, verbalizations or its components.
As there aren't modifiers for the presence or absence of the different V,S and M components while casting a spell there is even some further support to that interpretation.

Using that interpretation casting a spell from a wand, scroll or staff wouldn't change he spellcraft check.

Honestly I am not convinced that that was the idea behind the choice of the words when describing how spellcraft work, but generally I am in favour of allowing the identification of a spell cast by a wand/staff/scroll with the same DC as identifying a spell cast by hand.

Silent image is a first level spell and it should be relatively easy to identify its use. Making spell cast by a wand non identifiable will benefit more low level spells then high level spells, the exact opposite of how spellcraft work.

- * -

Notice that, by RAW, there is nothing that say that all the spellcaster use the same gestures to cast the same spell.
Actually the rules imply the opposite, as a spellcaster with a weapon focus will be brandishing his weapon, probably in his preferred hand and gesturing with his free hand, one with a ring could be using one or 2 hands, depending if he is carrying something in the other hand, a arcane duelist bard with a 2-handed weapon could be weaving his weapon focus in both hands while casting, and so on, with countless variations.
So it is questionable if the person using spellcraft is identifying the gestures or the spell itself.


I read another thread on this same subject about four months ago as it was developing here. It ended with the guys quoting enough R.A.W. at us to bury a train.

I am of the same opinion as you are on this particular question.

Long-story-short, it came down to "a spell was cast", so..."a spellcraft roll can be made".

Invisibility effects didnt matter.

Silence effects didnt matter.

Only R.A.W.

Liberty's Edge

Weslocke wrote:

I read another thread on this same subject about four months ago as it was developing here. It ended with the guys quoting enough R.A.W. at us to bury a train.

I am of the same opinion as you are on this particular question.

Long-story-short, it came down to "a spell was cast", so..."a spellcraft roll can be made".

Invisibility effects didnt matter.

Silence effects didnt matter.

Only R.A.W.

Actually invisibility matter as it modify your perception checks: "this incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors", so it give a +20 to the Dc of identifying the spell.

Silver Crusade

Followup question then:

If you successfully spellcraft an illusion that can be disbelieved, do you auto-disbelieve or do you merely get a +4 to your save?


Hi, Diego, the guys I was talking with before basically said that improved invisibility made the caster invisible, but not the spell.
The spell description even seemed to support it considering the spell being cast comes after the initial casting of the improved invisibility.
I could definitely get behind a +20 to the DC though.

Good Question, Elamdri. I believe it would allow a save at a bonus.

Silver Crusade

Well, the rules say that a character faced with proof that an illusion isn't real doesn't need to make a save.

I don't know how you could be presented with more proof than knowing that your foe is casting an illusion.


In this section of the forums the rules are always right.

So....auto-pass for saves against a correctly identified silent image spell then, with a possible +20 modifier on the DC to ID the spell when cast by invisible casters.

Sczarni

At best you would get +4 bonus, otherwise you are underrating the illusion spells. Target needs to Save vs illusion. Claiming that succesfull spellcraft check completely nullifies the effect's of illusion isn't right.


I wouldn't allow a spellcraft check to identify a spell from a spell trigger item, but I would from a spell completion item.

Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed

Spell craft: Action: Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast

My take, this is not 'when the spell energy is being released' but 'when the caster is taking the action to cast the spell' which wands and staves do not require you to do. You are "activating a magic item" not "casting a spell" which spell completion items call out that you are.

Just my take on it... I'd say, at best, RAW is ambiguous on this.

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