| Garg0v |
I am just starting out and i noticed that the greataxe that has 1d12 dmg (two handed) has 2 types of dmg small and medium 1d10 and 1d12 . After a bit of digging I found out that I can use it as two weapons. I want to add a feat but i'm not sure i understand what actual dmg i can inflict with it
i mean it says:
"You can use a double weapon to make an extra attack with the off-hand end of the weapon as if you were fighting with two weapons. The penalties apply as if the off-hand end of the weapon was a light weapons."
So with the feat i can get the penalties down to -2 .
But does that mean I would be using it as a 1d12+1d10 (each with modiefiers?)
And if so the modiefiers would be only 1*str ofc, but aplied to each if they hit.
This compared to any other one hand+light one hand is overpowerd (even if it is 2d10 and not 1d12+1d10).
Second question:
Just to be sure :What dmg would i do if i had the str modif +3 and i hit both atacks the starting greataxe? (break it down for me)
El Baron de los Banditos
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A few points to hopefully clarify the first question for you;
As for the second question, a character's to-hit and damage would vary greatly depend on what feats the character has. This Feat contains the chart to reference as to how well one can two-weapon fight. This is further modified by Base Attack, feats like Weapon Focus, and whatnot.
El Baron de los Banditos
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A character can fight with both ends of a double weapon as if fighting with two weapons, but he incurs all the normal attack penalties associated with two-weapon combat, just as though the character were wielding a one-handed weapon and a light weapon.
You could confer the table as to "Off-hand weapon is light and Two-Weapon Fighting feat", which is a -2 to each to-hit. Note that the damage is 1d8/1d8 for a the Dire Flail. This means a regular round of combat will go like so for a two-weapon fighter:
First, determine if a full-round action is an option (because two-weapon fighting is a full-round action.) If you can't full-attack (usually due to distance and having to move closer to a target) you can use your Dire Flail as a 2-handed weapon. This means you get one attack that does 1d8+(Strength*1.5) and is a 2-handed weapon for purposes of Power Attack and the ilk.
If you can use a full-attack action, you decide to either use your Dire Flail as a 2-handed weapon (as described above) or "as a one-handed and a light weapon." If you opt for the two-weapon option, confer to the table as to the penalties to apply to each attack (most likely a -2 to each if you're built properly.) The first hit does 1d8+Strength and the second would do 1d8+(Strength*.5) (Unless you have Double Slice, which is another feat that allows off-hand attacks to get full Strength.) These attacks may be against any two targets, which can be the same target (if desired.) This means you could drop one goblin with the first attack (assuming the 2-weapon fighting penalties), and attack another goblin with the second if you're already adjacent to him.
Your selection of "weapon handedness," as I like to call it, persists until the next round. This is important for Attacks of Opportunity, your option for previous attacks applies here and can't be changed until your next turn.