| Starfell |
Hello everyone. Long story short:
Will be starting Skull and Shackles soon - I don't know much of what to expect in the adventure path. I want to make a character who aspires to become Captain of the ship he is on, eventually. I simply don't know if it ever comes up or not.
If it does, honorable community members I ask, please assist me in making a character worthy of being a pirate captain. If it does not, I want to make a character who is out of the limelight, extremely useful, and generally left alone to his own plots.
We will have access only to the core set of hardbacks to delve through. This includes Core, Advanced, Ult Magic and Combat - a big maybe on Inner Sea World Guide.
What I am thinking of currently is a plotting LE character that is the mastermind-type of person. Not necessarily the strongest, but takes advantage of situations to fit his agenda. A dab of firearms with the intention of sword in one hand and a pistol in another. If firearms is not doable, a crossbow is fine as well. Less emphasis on heavy armor also - prestige classes I am open to as well. I don't need a full build but just some ideas, thanks!
| Tigalio Galvash |
Click on my name to see the Musketeer I built for S&S. He has a great Intimidate check (very important for a pirate captain!) and he gets Dazzling Display for free and can use it with a standard action, and he gets +2 on attack rolls vs shaken opponents, and a damage bonus if he's challenged them (a swift action.) He can switch hit between greatsword and musket, so he's a serious threat at range as well as in melee.