would you allow this item in your game?


Advice


I was helping a new player make a gunslinger character and wondered what we could do to make him viable without hemmoraging money. I started thinking about abundant ammunition and custom magic items. I looked up the spell and the rules for cartridges, and was suprised to find it was valid.
The cost for a continuous or use activated item is spell level X caster level X 2000 gp, so an ammo belt that never ran out of cartrides would only be 2000 gp, or 1,000 gp to craft. Even if you add in the cost of the ammo as if it were a component x50 the cost only rises to 2,600 or 1300 to craft. That seems fine by the rules but the cost savings makes me a little twitchy. At 10th level like his character is, I think it will pay for itself in about 10 fights.


We created one of these, two so far, in my current campaign. You've missed a part of the equation.

The total cost is equal to the spell level * Caster Level * 2000 * 2 for a grand total of 4000gp

The extra x2 comes from the fact that the cost of the item is increased according to the duration of the spell. Since Abundant Ammunition is a minute/level spell, the cost doubles.


pika626 wrote:
You've missed a part of the equation.

Sure enough! I missed the foot note, thanks. That seems more fair.

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