Avatar 86's Untitled, custom campaign.


Adventure Feedback


I just recently started a mythic campaign following a story of my own devising. I will be posting playtest updates on this thread. Got to make this mostly from scratch so updates may be infrequent.


Reserving doesn't work on these boards; after a certain amount of time you can no longer edit.


Well that's irksome. Wish I had known that before I tried editing one with a short novela....Lmao


Okay, so now that I know I can't reserve and then edit posts AFTER I already typed this out once, lets try this again.

First I'm going to introduce the party that I'm up against, then I will follow up with a recap of our first session. Granted, it wasn't technically mythic but I feel that if I'm posting the whole thing I may as well at least recap this since you may be a bit lost otherwise. Note that I will NOT be posting the overarching back story to this campaign as my players may read these forums, so you will get to see the story progress as they do.

As time goes on I may also post various player stats for the sake of comparison and such.

Now, without further ado, let me introduce my victims;

  • First off we have a paladin of Shelyn. After losing his family to a savage bunch of criminals and losing all hope in life, a vision from his goddess has set him on a noble cause to protect that in the world which is beautiful, and destroy that which is too ugly to exist.
  • Next up is our two weapon warrior (literal fighter archetype, not just a general description). Hailing from the mysterious land of Tian Xia and weilding dual katanas, he has set off on adventure in a bid to bring lost honor back to his once proud noble family.
  • When asked to kill an innocent to join the ranks of his clan, our third party member couldn't bring himself to do it. Instead, he attacked his former Master, rescued the innocent child and disappeared into the night. Fleeing from his former homeland of Tian Xia, our he merely seeks to use his skills in the art of ninja to make a (relatively) quiet living in this foreign land.
  • Hailing from the Mana Wastes, our fourth member is cocky and impulsive. He fights with an amazing device which looks like nothing more than an (albeit) elaborate staff of wood and metal, yet sounds like thunder and tears through armor as though it wasn't there. This self proclaimed 'gunslinger' joins the party in a quest to rid the world of monsters like those that plague his homeland.
  • Finally we come to our fifth member. A true man of mystery, he is always seen in public wearing a heavy hooded cloak. He takes great pains in keeping himself covered at all times While his fellow party members question who (or WHAT) he is, his magical aptitude is undeniable and he is welcomed into the party, if only grudgingly by some. (Author's note: for character story reasons, this character's player is purposefully keeping his identity secret even from the other players. As such, I am keeping it hush-hush here as well until a time comes when his identity is revealed to the party as a whole.)

Now to get you all up to speed on the story so far. Fortunately it isn't much! Here goes!

[spoiler]Our heroes start this quest wandering the lands of Varisia seeking adventure. Whether through overheard conversations at the bar or help wanted posters in the local taverns, each member hears word of a man seeking aid in a nearby town. Details are lacking yet each sets out to see if they can offer assistance.

They each arrive and meet with the man in question, who gives them further details into the job at hand. The man, a textile merchant named Jerald (owner and sole proprietor of Jerald's Textiles) came back to the area for his semiannual visit home. On his way to the village, he was ambushed by goblins. As he fled for his life, he noticed smoke rising from the town, which prompted him to seek help. When the local town guard was unable to lend aide, he resorted to adventurers.

Each member quickly accepts the job and spends the rest of the day preparing and introducing themselves to each other. They set out early the next day and reach the edge of the forest the town is concealed within by noon. After dispatching a goblin ambush, they make their way to the town, rescuing the townsfolk from a few straggling goblins in the process. After securing the town, they learn that over half the villagers, and most of the supplies, have been stolen by the goblins. Despite the need for haste, the party must rest for the night before departing.

The trail the goblins left was not hard to track, and it wasn't long before they encountered a group of goblins forcing some village men to fix a wagon wheel. After freeing the men and setting them on their way back home, the party continues on till nightfall. Camp is made to allow for a bit of rest, and the party wakes early to continue on as soon as possible.

A short while later the party finds themselves at the opening to a cave. a barricade of spikes restricts entry to a small path, and screams of the villagers can be heard from within. Continuing on, the party quickly finds themselves surround by dozens of vile goblins. Yet as all seems lost, a loud thrumming comes from within the bowels of the caves and the ground begins to slowly shake and tremble. The goblins lose face as confusion washes over their ranks, and as both the tremors and the noise increase in strength, that confusion quickly escalates to fear and abject terror.

The goblins ranks break, and the players take a moment to cut a few down before charging into the caves. Following the screams of the terrified villagers, the party quickly make their way through the caves and eventually they realize they are no longer in a natural cave, but one crafted by some sentient race a long while ago. Alas, they know they have no time to admire the scenery and continue on as the tremors get even stronger and chunks begin to dislodge from the walls and ceilings.

The party suddenly finds themselves in a large underground facility. In the center of the large room lies a large device. At it's center is a slab, about the size of a man, with two shackles at the top and bottom. A dozen or so metallic tubes lead from this slab to three metal boxes positioned on the north, east and south sides. The almost earsplitting noise emanates from here and device radiates both bright light as well as a form of raw power the likes of which the party has never seen or heard of. A goblin garbed in a feathery headdress frantically tinkers with the device, but flees into a small crack in the wall upon seeing the party.

Two cages also line this room, one on the north and one on the south. These contain both the remaining villagers in the north and the stolen livestock in the south cages. The party wastes no time in freeing the people, and while the villagers make it out, our PC's are not so lucky. As try try to leave, the tremors finally cause the ceiling of the passage to give way, cutting off their only way of escape. At the same time, the device in the center of the room goes crazy. the metallic tubes all shatter and from them erupt lines of power which flail wildly about the room. latching on to the first thing they touch, which in most cases is the players. Unable to escape, they could only watch as the light from the device grew blindingly bright. Then, they knew nothing.

They awoke some time later in the village they saved. The residents stated that mere moments after they got out the entire cave exploded. leaving nothing but a crater in its wake. Even so, they decided to at least see if they could find the PC's corpses so they could give their heroes a proper burial. They instead found the heroes alive and brought them back to town where they rested for three days before waking. They then collected a reward from both the townsfolk as well as from Jerald, then each went their own ways.

Three months later they wake to find themselves greeted by personal coaches, there to pick them up for a new job related to their previous quest. To speed things along I kind of power leveled them, giving them level 2 and their first mythic tier.

Cheese and rice...that may have been a bit longer than originally realized...

And that was where we ended the adventure. Pardon any improper grammar and such, I may be an author, but it's really late here and this is a first draft. Feel free to comment, etc. etc. I will post more as we play, but not sure when that will be.

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Mythic Adventures Playtest / Adventure Feedback / Avatar 86's Untitled, custom campaign. All Messageboards
Recent threads in Adventure Feedback
Playtest over!