Dwarf's Hardy Trait & Magical Traps?


Rules Questions


Hi All,

I have a question that has probably been asked before, but, I can’t find it anywhere on the boards.

I am playing a Dwarf Unbreakable Fighter with Hardy racial trait and the Steel Soul feet. So, he gets at total of an additional +4 vs. Poisons, Spells, and Spell-like abilities.

What about magical traps? My understanding is that a magical trap is: a trap that is imbued with a spell – when the trap goes off, the spell is cast – like a delayed spell, but different. So, would my dwarf also get a +4 to saves vs. magical traps?

Thanks for your help!


If the save is versus a spell, you'd get the bonus. With most magical traps, that should be the case.

If it's a trap that's triggered magically but the effect of which is purely mechanical, you're not going to get the bonus.

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