| LibraryRPGamer |
Hi All,
I have a question that has probably been asked before, but, I can’t find it anywhere on the boards.
I am playing a Dwarf Unbreakable Fighter with Hardy racial trait and the Steel Soul feet. So, he gets at total of an additional +4 vs. Poisons, Spells, and Spell-like abilities.
What about magical traps? My understanding is that a magical trap is: a trap that is imbued with a spell – when the trap goes off, the spell is cast – like a delayed spell, but different. So, would my dwarf also get a +4 to saves vs. magical traps?
Thanks for your help!