| GureiKun |
Hey all; if you're here to say bards suck i know lol, but i wanna play one anyway plus in the party i'm in its working out well. I have a bard build that i'm calling "warrior poet" (4lvls Dirge Bard, 10lvls pathfinder, 8lvls fighter).
Looking at my bab it will make it into four attacks as a full attack action, if i've counted it right i'll get +16/+11/+6/+1 at lvl 20 (if i ever get there XD).
So my first thought was go down the vital strike feat chain, which would effectively give me the base damage of my four attacks at +16 (and since our group only has one high bab character - a paladin - that might well make me the second best fighter in the party).
However my next thought was that my poet uses the elven curve blade (d10 damage, critrange 18-20), and that improved critical and critical focus could see me landing alot of critical hits.
I could take both sets, my build is pretty feat light and i'll have 15 feats at lvl 20, I wonder whether i'll really get much use out of both sets if i do that though?
So whats your thoughts - vital strike, criticals or both?
ta much XD
| Kazejin |
| 1 person marked this as a favorite. |
Hey all; if you're here to say bards suck i know lol,
Since when did bards suck? This is news to me. Unless you meant, "only having 4 levels of bard sucks," then I might be able to agree.
I'm a little curious why your warrior poet couldn't be a single-classed Arcane Duelist Bard, but I won't go into all those details. (Just a suggestion).
As for your actual question, Vital Strike will always be inferior to any equally optimized full-attacking build, if you're looking for high damage. Go crits.
| GureiKun |
thanks for the input kazejin, so you're thinking i'd be better served making the most of the ECB's 19-20 threat range?
LOL, i think the whole bardic thing is awsome as i love role playing. As for them sucking i was refferencing the joke in the gamers - dorkness rising. (if you havn't seen it go for it!)
I considered arcane duelist but I really like the pathfinder prestige class and it fits my character's role play. Im also not too fussed about the bardic spell list or the performances i get past bardic level 12. Additionally the 6 levels of fighter give me some more oomph in combat and extra feats are always nice!... also dirge bard... how cool is that!
More-over as my party has a sorceress, rouge, paladin and me getting a little more edge in combat will benefit us as a group.
lastly i just really enjoy taking levels of different classes to have my own meta class <.<... Bards... always have to be different from everyone else!! ;)
| Kazejin |
Flavor is always key to roleplay, so do what works for you. I do want to point out, though, that Inspire Courage does wonders for the entire group's combat ability (including your own), so full Bard would actually still fit pretty well into your group. Adding feats like Arcane Strike and Power Attack (or Deadly Aim, if you're archery based) can make a Bard a pretty solid damage dealer, in addition to having spells and such.
But yeah, flavor > mechanics, as long as you build it well enough to do your part in the group. Having fun takes precedence over everything else.
| mplindustries |
First, Bards are awesome.
Second, Vital Strike is a terrible idea and will always be an inferior choice to almost any other combat feat unless you are a T-Rex. So, definitely crit fish.
Third, I don't understand your build at all. Why Dirge Bard? Why only four levels of Bard? Why bother with Fighter levels? What class is "Pathfinder?"
Rhapsodic College Dropout
|
I'm assuming its the Pathfinder Chronicler prestige class from the Core Rulebook, which does mesh really well with the bard class.
Bards do not suck, but I totally understand your reference to the movie. I play bards (a lot), and every time I sit down at a new table and people ask what I am playing, I respond with "bard (insert archetype name here)" and I am immediately hit with the comment of my inevitable pile of corpses being used as cover for the ranged-based character.....thank you Gamers 2: Dorkness Rising.
Arcane Duelist is great; if you're going the whole artistic warrior route, it is a good fit. That's my two coppers.
Good hunting.
| Bearlock |
While I agree the Vital Strike chain is somewhat sub-par, I think the question that needs to be asked first is how often will your character be full attacking? If you're not looking to superminmaxoptimize, either one could be a viable option to boost your damage, depending on your play style. If you are only making standard action attacks the majority of the time, Vital Strike can boost your damage. If you are full attacking, having a high crit-range weapon comes in better, as more attacks+high crit chance=more chances of critical hits.
| Byrdology |
4 levels of fighter get you a 16 BaB as well. Weapon master gets you you weapon group and weapon spec by that 4th lvl. The whole dip gets you 3 feats an extra +1 to hit with your weapon (from the weapon training), +3 to damage (weapon training and spec), and a +3 to your fort save. If going arcane duelist, you still get 6th lvl spells (even though you aren't so jazzed about them), and like another +3-4 dmg from arcane strike. If you crit fish, then all that extra damage is multiplied and you will have 4 attacks to try to get it off with (5 from your haste spell).
The math favors multiple attacks with high static damage vs one attack with multiple damage dice. Not to mention, it would be embarrassing to work so hard on you vital strike and roll a bunch of 1s and 2s. All that static damage only applies once. Take the full attack and the static damage is multiplied by 4 (if you hit).
| GureiKun |
hey thanks for the replies everyone XD.
Dirge bard works well with elements of the backstory so i think i'll stick with it :P
I am however thoroughly convinced that i should critfish since i'm using a 18-20 threat range weapon. Obviously i want to take improved critical and critical focus as feats i think?
Now i'm a bit of a novice player (this is my first real character <.<). But i think going down the combat maneuvers route works with a dex based crit fish character? I could be wrong though?
thanks again for the input
PS so far i'm loving playing bard i'm definately the MVP so far lol
| mplindustries |
hey thanks for the replies everyone XD.
Dirge bard works well with elements of the backstory so i think i'll stick with it :P
Dirge Bard is a nice archetype, but with only four levels of it...I guess I really should have asked, why are you not just making a straight Bard? I'm not sure what is worth getting out of Fighter and I still don't know what class "Pathfinder" is. Is it the Chronicler someone else suggested? Because that's kind of a lousy class in general, never mind when combined with Bard.
Now i'm a bit of a novice player (this is my first real character <.<). But i think going down the combat maneuvers route works with a dex based crit fish character? I could be wrong though?
Combat Maneuvers barely work regardless. But no, being dex based is not the best idea with maneuvers.
And I thought you were using an Elven Curve Blade. The benefit of using a two-handed weapon is getting 1.5 times your Strength modifier and a 3:1 Power Attack ratio. If you're not using Strength, you're not going to have Power Attack or enough Strength to bother multiplying.
You'd be much better off using the Dervish Dance feat with a Scimitar, which you get for free as a Dawnflower Dervish bard.
| Kazejin |
I wouldn't advise combat maneuvers if you're not playing a class with a full base attack bonus. High level monsters have ridiculous CMD's, to the point where even the full BABers can have problems landing them, not to mention that a lot of the better maneuvers flat-out don't work on a lot of high level stuff. (Can't trip the flyer, can't disarm the demon who uses a crazy number of natural attacks, etc). They do become more valuable if your GM has a habit of only throwing medium-sized humanoids at you; but most GM's I've seen don't do a lot of that at the upper levels.
| Trogdar |
If your dead set on a melee oriented class that is a bard, consider a couple of archetypes. The Dawnflower Dervish bard is particularly potent, but they trade out their party support features. If you want to have inspiration without casting, then it may be worth considering the battle herald prestige class. You will need a level of cavalier to qualify, but it increases inspire courage as if it was a bard and offers some other interesting buffs. Its also a full Base attack class with two good saves, which is better than the chronicler by a long shot. Check it out in the PFSRD website.
| GureiKun |
thanks again for everyone's input, as well as pathfinder being a fun system and being lucky enough to landed a good humored party and a fair GM, the paizo forums seems to have a helpful noob-friendly community :)
So i've wet my teeth over a couple more gaming sessions and gained one level (still a noob eh?). What have i learned about bards... well so far I am the MVP. I handle all the negotiations, resolve character-character disputes with my diplomacy roles, sneak-an-support our rouge, perform passably as our paladin's combat buddy, have more healing spells than anyone else in our clericless party and bardic performance is a handy help for everyone.
I've also found the spells are better than i thought glancing through the spell list - i've chosen a bunch of spells that have no real use in combat but can be fun/useful out of combat. the things i've done to sleeping party members with animate rope!! Good times!
I'm aware that dawnflower dervish and arcane duelist might create a slightly more "optimal" mechanical build than bard/pathfinder but i'm role playing a character that i'm completely besotted with and he's most definitely a dirge-bard-pathfinder lol.
So i'm really just sitting around wondering what to do with my 6 remaining levels after 4 of bard and 10 of pathfinder chronicler (which gets me to my threshold performance level of 12 for bardic performance).
I guess i'm now pondering doing one of three things if i ever get past level 14 :P. A - stick out another 6 levels of bard, B - go with my plan for 6 levels of fighter or C... pull a wild card and do something unexpected like dragon disciple (gameplay aside this would be a good tease for our slightly neurotic draconic sorceress).
The added strength would be nice for my damage considering i'm finnesseing an elven curve blade (+1.5 strength bonus to damage). +2 con, some fun abilities and 2 bonus feats can't be sniffed at either... did i mention natural armour? lol
Moreover Elion (my character) is slightly batty due to his arcane heritage anyways so the shoe fits <.<
Trinite
|
I like your enthusiasm, and I hope you enjoy playing this character! :)
You mentioned that you're a novice player, so I'd like to offer this advice: think about what your character will be doing at *every* level, not just high levels. Unless your campaign is starting at high levels, you're going to be spending a lot more time at lower levels.
So think about things like: how long would to like to stay a straight Bard? Are you taking all of those Bard levels right off the bat, or are you alternating between Bard and Fighter starting at level 2? Are you going to start your Prestige Class as soon as possible, or would you rather put it off for a level or two?
There's a temptation to look at all those high level abilities and big attack numbers, and get excited with anticipation. That can be fun, but try to be sure that you don't end up feeling disappointed that you're still low level. Remember to enjoy the character you're playing *now*, not just the 20th level monster he might someday be.
But it looks like you're having a blast so far. Good for you! Keep it up! And welcome to the boards! :)
| GureiKun |
Thanks trinite, i've been thinking that ways myself. What i thought i'd do is get my four levels of straight bard out of the way (this is shaping up to be an undead heavy campaign so there's a couple of potentially useful abilities and the large number of skill points should let me unlock the chronicler class).
Then i'm gonna level chronicler, with the six levels of whatever other class (or still bard) spaced in there as i feel like it (trying to keep it varied!). i imagine i'll still have 3-4 levels of whatever i'm taking left at for the last few levels though. thats the plan anyways lol
As for what i'll do every level... well so far i'm having lots of fun role playing, tieing the party in literal naughts when nobodies looking and once getting us all in trouble with a figmented noise <.<. Its weird I relish all the wandering about interrogating nobles and bribing guards that goes on while the fighting ammuses me as a break from it all. The dwarf loves a good scrape though so the party balances out well in that regard.
Our sorceress i'm not so sure about... she's been known to do stuff like go in a huff with the group because she didn't write any character background and feels a little lost... but hopefully she'll have some idea next session and that will be that lol.
Trinite
|
Sounds like a pretty good game you're having!
Well, in that case, my only advice is to wait and see how you feel when you're level 12, and try not to lock yourself into any commitments yet. Who knows, by then you might be tired of playing a Bard and hankering to try something different, or maybe by then you'll love the class so much that all you want is more Bard levels forever!
In case you decide that you'd like a change, do you know how your GM feels about letting you roll up completely new characters later on?