Disease in PFS


Pathfinder Society

Grand Lodge

I heard a report from a friend that they played a scenario and ended it diseased.

The GM did not want to let the PCs with heal assist with recovering from the disease, stating that the game was over and the rules said nothing more could be done about it.

Since the scenario ends after a fight and in the wilderness, even though it describes you going to a temple in a city, he ruled it 'ended' in the wilderness(due to the encounter being over) and thusly no healers could be hired to cast cure disease. He also said since it 'ended' in the wilderness, that would negate any chance to use heal anyway, since you can't 'spend days after the game is over'.

So the only option he gave was spend PP, or retire the character. That's it.

Is this right?

Sczarni 5/5 *

That is not correct. There are very rare circumstances in PFS where scenarios are played back to back that might not allow for you to reach a healer to remove diseases, negative levels, or several other conditions. Such as if you played Rats of Round Mountain part 1 and 2 back to back.

From the information you gave us it does not sound like this is the case. At the end of every scenario there is an undetermined amount of time, save with cases like Rats of Round Mountain P1&2, where characters purchase items, find new animal companions, and remove negative levels. It is feasible then that your characters all return to Absalom to the Grand Lodge where you can quite easily find spell casting services to cure you of all manner of harmful status effects.

If the scenario had truly 'ended in the wilderness' you would be unable to spend prestige as well since you have to contact members of the Pathfinder Society to notify them that you are calling in favors to get remove disease cast on you. The only way you would be unable to cure the disease is if there are no cities within range that you could make it to before the disease killed you, at which point you would receive a save for each day of travel as per the disease onset and frequency and would be able to use heal to add bonus's to the check.

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

Yeah, pretty much what Steven said. If your friend has a problem from this and the GM is unwilling to budge, I suggest you let him know he can/should contact his closest venture officer. If nothing else than the VO can speak with the GM and let him know how disease and similar afflictions work with the end of scenarios.

Grand Lodge

Ok, just to make sure I got it right, you get to, even if the game is 'over', go ahead and just make all the heal/saves in a flurry until dead or cured, yes?

5/5

As far as I know and have ever seen, you are correct. You get all your rolls (if you want 'em)--it doesn't just stop at the end of the last combat.

2/5

Patrick Harris @ SD wrote:
As far as I know and have ever seen, you are correct. You get all your rolls (if you want 'em)--it doesn't just stop at the end of the last combat.

Yep, this is how it works.

Grand Lodge

Oh, last part. If the scenario 'ends' at the last fight, but does describe the party moving on to the last place in the 'conclusion', do you have access to the amenities of the place you arrive at in the conclusion, or no? The GM seemed to think not.

This was Murder on the Silken Caravan if that helps anyone.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Had a similar thing come up last week, just playing first steps one.

Spoiler:
The party had decided to do the warehouse last, and I wound up getting diseased by the rats. So, at the end of the adventure, I said I'd go back to the temple of Serenrae we had just visited and get the Silver Crusade lady we had talked to then to cure it (my character was also Silver Crusade). GM said they had closed up shop, no curing there. We didn't know about the scroll of cure at the orphanage, but he said we wouldn't have been allowed to backtrack anyways.

So, gain 2 fame, spend 1 prestige.

Luckily, this was the 3rd session for the character, so I already had my wand. (GM was also annoyed that I was playing FS1 with a character that wasn't brand new, but eventually allowed it)

Sczarni 5/5

1 person marked this as a favorite.

This sounds like a case of the GM wanting to punish players. I'd say that in Absalom, there is always going to be a place that is open for everything. After FS1 (and almost every other scenario), you go back to a Pathfinder lodge and fill out a chronicle for the society. On the way there, you should have an opportunity to buy more stuff, get healing, and spend special time with Ms Feathers.

5/5

Nuku wrote:
Oh, last part. If the scenario 'ends' at the last fight, but does describe the party moving on to the last place in the 'conclusion', do you have access to the amenities of the place you arrive at in the conclusion, or no? The GM seemed to think not.

Of course you would. Why wouldn't you?

Between scenarios, your character does whatever he/she wants for as long as he/she wants. Want to sail back to Absalom for that Lesser Restoration? Cool, go for it.

thistledown wrote:
GM said they had closed up shop, no curing there. We didn't know about the scroll of cure at the orphanage, but he said we wouldn't have been allowed to backtrack anyways. So, gain 2 fame, spend 1 prestige.

Rough, but I think reasonably fair. Even in FS, players don't necessarily get such spells for free (although it wouldn't hurt anything if they did). Similarly I don't know how you could go back to the orphanage and pilfer a scroll that you didn't know about once you were already done there.

For future reference, you might consider cash instead of prestige--Remove Disease is only 150 gold.

thistledown wrote:
(GM was also annoyed that I was playing FS1 with a character that wasn't brand new, but eventually allowed it)

Well, good, because that's not a rule that exists anywhere. You don't have to play the FS series in order. You can play other things first. And playing one doesn't obligate you to play any others. As long as you're first level, they're optional fair game.

Grand Lodge 5/5

Rene Duquesnoy wrote:
On the way there, you should have an opportunity to buy more stuff, get healing, and spend special time with Ms Feathers.

Preach it, honey.

(How had nobody snagged this alias yet?)

Edit: (... and how did I only now think about how great it would be if Miss Feathers decided to be a Pathfinder too? NEW FAVORITE CHARACTER.)

Grand Lodge 2/5

Nuku wrote:

Oh, last part. If the scenario 'ends' at the last fight, but does describe the party moving on to the last place in the 'conclusion', do you have access to the amenities of the place you arrive at in the conclusion, or no? The GM seemed to think not.

This was Murder on the Silken Caravan if that helps anyone.

This does indeed help.

Spoiler:
First of all, according to the scenario leprosy (the only disease I can find in the scenario) has a 2d4 week incubation period. ypu're only 1-2 days out, so that shouldn't be a problem. The scenario also doesn't say how long it takes to get to Katheer. Especially if the GM rules you're out in the wilderness, by that same logic the PCs are with you and can help.

5/5

Miss Feathers wrote:
Rene Duquesnoy wrote:
On the way there, you should have an opportunity to buy more stuff, get healing, and spend special time with Ms Feathers.

Preach it, honey.

(How had nobody snagged this alias yet?)

Edit: (... and how did I only now think about how great it would be if Miss Feathers decided to be a Pathfinder too? NEW FAVORITE CHARACTER.)

You said it, girlfriend. MMMMMhmmmm.

For the record, both Larry Wilhelm and my husband play a spectacular Miss Feathers.

Assistant Software Developer

I added a spoiler tag.

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