Broodmaster as an enemy


Advice


So i was making a summoner from one of my PC's backgrounds and i wanted to make him a Brood Master Summoner, problem is i've heard they are woefully underpowered compared to the normal summoners (which are really strong IMO) so my questions are

1. Are there rules and guidelines for Character level translating into CR?

2. Is there anything against the rules making a four armed biped with a double weapon also use a shield and a wand?

3. I'd like to pair the earlier eidolon with a quadruped with pounce and make use of teamwork feats to up damage, are there any other ways to make up for their lack of attack power?

4. my group consists of six level 3 characters, about how strong should i make this reoccurring boss character?

5. I am willing to house rule buff this character if need be if anyone has ideas for that as well (things such as making his 2 eidolons stay at medium or something for instance). This is a character they will most likely deal with through level 18 although i plan to buff him as the PCs gain power as well

6. Should i avoid amulet of mighty fists on the pouncer and should i instead make the biped use two weapons rather than a double?

other relevant information: All the characters in my group have ridiculously high stats, as in 15 being a dump stat in many cases they are a little money starved at the moment though that will probably change soon.

Thanks in Advance

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Forgot to Add the Group consists of a Cleric, Ranger, Summoner, Gunslinger, Magus, and a Sorcerer


Quote:
1. Are there rules and guidelines for Character level translating into CR?

CR = Character Level - 1 (for PC classes)

CR = Character Level - 2 (for NPC classes)

Quote:
4. my group consists of six level 3 characters, about how strong should i make this reoccurring boss character?

CR 4 is the official suggestion, but I think that is much too weak for a solo encounter or boss type. CR 7 would be epic, CR 6 hard, and CR 5 challenging.

Not all CRs are created equal, however. CR 7 might be appropriate since it is a weaker archetype, as you mention.


Thank you Whale Cancer, I was thinking of making the character around level 8 or 9 but thought i was being too harsh, this is a good frame of reference thank you.

And for future reference, where did you find those CR numbers? I spent a while looking for them but i guess i was using the wrong keywords


Zheaph wrote:

Thank you Whale Cancer, I was thinking of making the character around level 8 or 9 but thought i was being too harsh, this is a good frame of reference thank you.

And for future reference, where did you find those CR numbers? I spent a while looking for them but i guess i was using the wrong keywords

No problem. This is all under Gamemastering on the prd.

Quote:
Step 1—Determine APL: Determine the average level of your player characters—this is their Average Party Level (APL for short). You should round this value to the nearest whole number (this is one of the few exceptions to the round down rule). Note that these encounter creation guidelines assume a group of four or five PCs. If your group contains six or more players, add one to their average level. If your group contains three or fewer players, subtract one from their average level. For example, if your group consists of six players, two of which are 4th level and four of which are 5th level, their APL is 6th (28 total levels, divided by six players, rounding up, and adding one to the final result).
Quote:
Adding NPCs: Creatures whose Hit Dice are solely a factor of their class levels and not a feature of their race, such as all of the PC races detailed in Races, are factored into combats a little differently than normal monsters or monsters with class levels. A creature that possesses class levels, but does not have any racial Hit Dice, is factored in as a creature with a CR equal to its class levels –1. A creature that only possesses non-player class levels (such as a warrior or adept) is factored in as a creature with a CR equal to its class levels –2. If this reduction would reduce a creature's CR to below 1, its CR drops one step on the following progression for each step below 1 this reduction would make: 1/2, 1/3, 1/4, 1/6, 1/8.


hmm i do vaguely recall reading that, maybe i should re read through the game mastering book

Thanks again now to actually make the character.

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