Some fun stories from my first adventure!


Pathfinder First Edition General Discussion

Liberty's Edge

So, I played my first game of Pathfinder on Sunday and also my first Tabletop RPG game since I was roughly 14 (at least 8 years ago). I had an absolute tonne of fun, and thought it might be fun to share a few stories seeing as we had a crazy time with it. The adventure we did was "The Goblinblood Dead", DON'T READ IF YOU DON'T WANT SPOILERS!!!!!

Dramatic Personae
Kansen: lvl 1 Tengu Rogue (me): As I have another character I'm planning to use for my actual gaming group, I rolled up a socially awkward Tengu who struggled with taking up thievery after falling away from the honourable path of the swordfighter.
Rapanui: lvl 1 Human Barbarian (Durant): Also a first time player, Durant rolled up a Barbarian with a particular affinity for Wolves and Native American culture. More on this later.
Brandyl: lvl 1 Tiefling Paladin (Aaron): The star of every story, Brandyl had 5 Intelligence, and Charisma through the roof. Aaron basically played this character like a very big, naive and charming kid.

We also had a DM'd Cleric who didn't contribute apart from combat.

STORY #1: The worg

Spoiler:
At one point, we entered a graveyard and stumbled upon a half starved worg (giant wolf). Having mentioned Rapanui's obsession with wolves, he straight away offers him food... and rolls a 1 on his diplomacy check. The worg is interested in the food but does not trust Rapanui one bit.
I decided to risk offering it food as well.... and roll a natural 2, which gets reduced by my low Charisma. The Worg is getting somewhat offended at the charity at this point.

For the sake of it, Brandyl rolls on the diplomacy as well: 19, 28 after modifiers! He accompanies this with the childlike phrase of "Have some food! You can be family". Not only did the worg fall for the massive roll, but having recently lost it's pack, it is instantly SMITTEN with Brandyl. At a later point, Brandyl rolled again to convince the worg to accompany our Caravan, and rolling a 20, the DM felt compelled to ignore the source material because this Worg couldn't avoid Brandyl's natural charm.

Story #2: The issue with masks

Spoiler:
For context, my Tengu wears a crafted leather Plaguedoctor's mask to hide his race and blend in better.

As we entered the final dungeon, we roll for perception and realize there are skeletons waiting for us. They fail to notice us. I decided to roll for stealth to sneak past... natural 1 (9 after mods). The skeletons notice and move forward to initiate combat. As I had failed to set up some traps earlier, my DM makes a comment that my mask got in the way and caused me to stumble.
As I was at the front of the party, when the skeletons move forward, they prevent us from leaving the stairwell, so I'm at the front and blocking all our tanky guys from getting into combat. Luckily, I roll first for initiative, and decide to take 1 attack and then use acrobatics to flip past the skeletons to give room for the others to move in. Despite my +8 modifier to acrobatics I roll another natural 1, causing me to tumble into the undead, knocking all three of us to the floor. More mask comments abound.

I should point out that my terrible dice-rolling happened all day. I'm pretty sure I had more 1s than I did rolls that were >10. On the other hand, Brandyl had phenomenal rolls, and so the joy of the adventure was seeing this child-like Tiefling destroy both combat and social encounters, whilst the hardened Rogue + Barbarian floundered at both.

Do you guys have any similarly fun stories?


I'm fairly notorious for rolling low. But the one story that takes the cake was at the Convocation at PaizoCon 2012. One of the tables was a footrace where we rolled various skills to advance. I was playing a level one fighter who eventually will go into rogue with dual fighting fans. As the rest of my party was fighting to get ahead.... I fought to leave the first square. I never rolled high enough to leave "home". It was determined that Xun was too busy flirting with the guards to bother with the whole thing.

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