| toascend |
Dear Fire Mountain games, what you have written so far is pretty much solid gold.
I have no buts, ands, nor except fors to add to that statement.
I really really really want your Throne of Night to be ready! It's early 2013 already, just like promised!
If you are still working on it, 1 thing I would love to see is a chart with rules for fighting in tight quarters. It existed in the Forgotten Realms underdark book but never appeared elsewhere to my knowledge.
What it essentially does is penalize larger weapons or negate their use altogether the more cramped the space, along with providing acrobatic details for wiggling through. The idea is that swinging a greatsword in a narrow tunnel is silly, for example. I think that would add an awesome edge to explaining the popularity of crossbows and piercing weapons with drow who have to deal with the constriction of narrow ledges and the like.
I've got a growing spelunking background, and the subterranean campaign settings have always held deep appeal (forgive me, couldn't resist the pun).
| Fire Mountain Games |
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Toascend,
Wow! Thanks for the kind words and your interest.
"Throne of Night" is awaiting the completion of "Way of the Wicked" which is literally hours from being finished.
And then we are straight into Book One: Dark Frontiers, which already has an outline, several pieces of art, a few maps and more.
We are definitely highlighting a few battles that happen in INCREDIBLY claustrophobic settings.
I just spent some time talking with the artist for "Throne of Night", the incredibly talented Michael Clarke and one of the things we really want to emphasize is ... cave's aren't flat. Caves are three dimensional, tactically interesting places. This is going to be a campaign where terrain is often really important.
Anyways, have patience with our slow selves and know that no one wants these books done more than me.
Game on, my friend!
Gary McBride
Fire Mountain Games