
armnaxis |

I am preparing the crimson sunset part of ToD; alas it's fun but too less piracy for my taste. So I made concepts for the other four captains. They will be either encountered if th PCs opt to scuttle a ship, or in the final battle with Vantus (he needs flanking buddies :)
On a side note, I am running this campaign with pathfinder rules; but the follwing statblocks are by no means detailed writeups.
I regularly hand out paper print-outs of villains; in the stat blocks I have some google search hints to help you visualizing)
Captain THE MAD RED of the Kraken
male human Lich cleric 9 of Tharizdun
(former cleric of the scarlet brotherhood gone mad and rogue)
(picture search google for "crrll2wo")
Ini +5
hp 70
AC 19 touch 12 flat 18; DR 15 blud. + magic, CMD 19
Save: Fort 7, Reflex 5, Will 12
touch +8 (1d8 + 4) + paralyzing touch DC 18
fear aura DC 18
channel negative energy 5d8 DC18
O slay livingm melee tough +8 (12d6+9) DC20
O plane shift, O unholy blight 5d8 + sick DC 19, OO inflict critical wounds 4d8+9, O blindness DC18, OO dispel magic
gear: captain's hat (+2 enhancement to CHA; +4 on ship decks if captain of that ship); scarlet robe (+1 enhancement to armor; +1 res on saves)
cast on self: air walk, freedom of movement, magic vestment
Captain DEATHKISS of the Soulshark
female succubus rogue 3
(picture search google for "4293 epic skarre")
Ini +3
hp 105
AC 25, touch 13, flat 23
DR 10/cold iron or good
Fort 8, Ref 12, Will 11; SR 20
CMD 25
Immune: death effects, electricity, paralysis, poison
2 claws +14 (d6+2) + 2d6 sneak attack
or +1 scimitar +15 (d6+2) + 2d6 sneak
or mw pistol +11 (d8+4)
at will: greater teleport, charm monster DC22, ethereal jaunt, suggestion DC21
OOO enervation, silence, vampiric touch
O dominate person DC23
kiss > neg level
Captain LONGTOOTH of The Hag
male half-orc barbarian 6 / fighter 3
black skin, dreadlocks, gold chain, studded leather armor
(picture search google for "Studded Shoulder Plate Armor")
Raging stats:
Ini +3
hp 75
AC20, touch 10, flat 18; uncanny dodge, CMD 28
Saves: Fort 14, Ref 4, Will 7 (+2 vs fear)
+1 falchion +16/+11 (2d4+12 / 15-20)
gear: +1 falchion, +1 studded leather armor, boots of striding & springing
Captian BLOODCURSE of the Sea Witch's Curse
female human summoner 10 (houseruled)
dark olive greenish skin, black silken robe, crazy eyes
Ini +2
hp 60
AC 15, touch 11, flat 14; CMD 17
Saves: Fort 5, Ref 4, Will 6
mw cold iron dagger +2 (d4-1)
OO dimension door, baleful polymorph DC19
OOO stiking cloud DC18, haste, summon monster 3
OOOO glitterdust, invisibility, bear's endurance (cast), summon monster 2
OOOO grease DC16, mage armor (cast), protection from good (cast), rejuvenate eidolon
gear; lesser metamagic rod (silent); scrolls: obscuring mist, see invisibility, black tentacles; cloak of resistance +1; headband of Cha +2; black wooden idol of demogorgon
Eidolon: Appearance resembles Demogorgon: Large furred biped with apehead (only one), 4 rubbery tentacles
hp 90, AC15
bite +17 (d8+9) & 4 tentacles +15 (d6+4)
grab (CMB +18)

Peter Stewart |

If you add all of these guys to the end of that battle I suspect you will end up with a TPK. The battle in my experience as a player is about staying power and endurance, but by the time you come to the final battle with Vanthus you're just about running on empty. We got lucky in the fight and had a set of brutal crits from our frontline fighter of the time who obliterated Vanthus (a fighter who happened to be CN, and thus unaffected by many abilities).
I do like the idea of adding captains to the ships - pretty sure my DM did something similar.
We were also running PF.

armnaxis |

Yes, I agree. My group had enough trouble as it is with Vanthus.
Well I agree with both of you. When I was playing this as a PC a long time ago, we stomped Vanthus; but that was probably due to a supercharged item our DM handed out (pratically free resting + buffing once/day).
I will be careful with the captains. They will see them from a distance; encounter each on their own if and when the scuttle a ship, and in the final battle I will bring on max two only when I feel they can handle a bit more.
Thanks for your input!