Does an immobile Animated Object have +3 CP


Rules Questions

Dark Archive

(with reference to animated object flaws in Haunting of Harrowstone, taking the "slower" flaw three times).

Cheers

Richard


I would allow it.

However, a fair RAW argument would be that most things that can be taken multiple times specifically say you can take them multiple times. Feats, for example (weapon focus, skill focus), and several of the other Animated Object attributes (such as Exceptional Reach in Ultimate Magic). But, if you're the GM or your GM allows it, I don't see why you shouldn't be allowed to stack "slower" multiple times to free up additional CP.

Be warned though, I could see players complaining that if it's truly immobile, you should run it as a magical trap, so that the rogue can do his job. That gives me an idea... disable device checks against constructs? Or, at least, some constructs...

Grand Lodge

How can you take that flaw three times?


blackbloodtroll wrote:
How can you take that flaw three times?

You can do it for two reasons, that I can think of.

First, GM fiat.

Second, because nothing says you cannot take the flaw multiple times. As a GM, you're at your leisure to say that Animated Object flaws follow the same rules as feats, but nothing in the rules actually say this is true.

Dark Archive

Can you do the opposite - expend 3 CPs to make it 30' faster?

I would say that if yes then the reverse should also be ok.

Mind you, this in combination with the additional movement CP is subject to abuse.

Not sure about the magical trap angle. I'm using this in an adventure I'm going to publish so I want to be fair about it.

Richard

Grand Lodge

First question:

Are you the DM?

Second question:

Is this for PFS?

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber

@richard develyn: From my read of the rules for animated objects, yes, you can slap that Faster mod on more than once for even faster speeds. When building animated objects with Construction Points in HeroLab, it functions that way.

I know, HeroLab is not an official Paizo product [and it has plenty of calculation and rules bugs], but it's often a good guideline for things like that.

Dark Archive

It's not PFS and anyone could be the DM.

My take when I'm writing to publish is to try to help the DM rather than dictate - in other words, I recommend and put in reminders of the rules. If you think a magical trap angle is a good idea I'll pass the idea on in my writing.

As far as HeroLab, I notice it doesn't support flaws.

As far as balance is concerned, I think it's fair enough, actually. Slowing an animated object down makes it a easier to deal with. Making it immobile means you can attack it with ranged and reach weapons in complete safety.

Richard


richard develyn wrote:

It's not PFS and anyone could be the DM.

My take when I'm writing to publish is to try to help the DM rather than dictate - in other words, I recommend and put in reminders of the rules. If you think a magical trap angle is a good idea I'll pass the idea on in my writing.

Since you're writing it as a to-be-published adventure, then I say just do what Harrowing already did, and write an "Alternate Animate Object Creation" rule-set and have a side-bar in there explaining your interpretation. I don't know how PFS has ruled for their games, but for anyone else, the rules don't stop you.

richard develyn wrote:
As far as balance is concerned, I think it's fair enough, actually. Slowing an animated object down makes it a easier to deal with. Making it immobile means you can attack it with ranged and reach weapons in complete safety.

When I suggested building a magical trap as an alternative to using the Animate Object rules to make an immobile animate object, I was looking at it from a "how would players react?" perspective. I could see them being completely fine with it, since it's a neat new take on animate objects. But, I could also see rogues being irked that they don't get to make disable device checks against something that acts an awful lot like a Swinging Axe Trap.

For my money, I'm thinking about drawing that connection in my own home games & offering up Disable Device DCs to "disable" constructs, may have to post somewhere once I've worked the whole thing out. That way, you can have your animate object traps and give the rogue a neat new potential toy (and steam-punk visage, the rogue with robots...)

Dark Archive

Rogues can sneak attack them, I suppose.

But anyway, it's a good idea, IMVHO.

Richard

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