Xavier319
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Alright, here's the situation. I have the rogue talent "underhanded"
Underhanded (Ex)
Benefit: A rogue with this talent gains a +4 circumstance bonus on all Sleight of Hand checks made to conceal a weapon. Furthermore, if she makes a sneak attack during the surprise round using a concealed weapon that her opponent didn’t know about, she does not have to roll sneak attack damage, and the sneak attack deals maximum damage. A rogue can only use the underhanded talent a number of times per day equal to her Charisma modifier (minimum 0).
I have two daggers, one is in a spring-loaded wrist sheath, the other is in a glove of storing. I walk up, disguised to an opponent, surprise them, swift action to use the wrist sheath, free action to use the glove of storing, then take a full attack with the "Bandit" rogue archetype that gives the "ambush" ability.
Ambush (Ex)
At 4th level, a bandit becomes fully practiced in the art of ambushing. When she acts in the surprise round, she can take a move action, standard action, and swift action during the surprise round, not just a move or standard action.
Can i take a full attack with the two daggers, maximizing my sneak attack with every attack that connects? Do the glove of storing and wrist sheath count as 'concealed' weapons? I dont see why not. Thoughts?
Weirdo
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You'd have to make the sleight of hand check to conceal your wrist sheath weapon, I think the glove of storing weapon counts as automatically concealed, though maybe not if the enemy has ID'd it as a glove of storing.
Pretty sure this works fine. The only possible bug I can see is that the ambush ability gives you a move and a standard and does not give the option of a full-round action, but I think that's overly picky and that the two are effectively equivalent.
Xavier319
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I agree on the full attack option. this is a pretty silly idea IMO, and I really like it, it gives a good reason to conceal weapons and try and get yourself close to the enemy and ambush them. Also, a round consists of a move action and a standard action, using up both gives you a full-round action I believe. the bandit archetype is full of typos anyway, considering according to RAW, it's only giving up uncanny dodge for two abilities and says nothing about giving up improved uncanny dodge, which it was clearly intended to do. So i think a little interpretation is in order.