| Paulcynic |
| 1 person marked this as a favorite. |
A shimmering, blue and gold radiance surrounds you, enhancing arcane spells cast by your allies within its area. Any arcane spell cast by a creature within the area gains a +1 enhancement bonus to the DC of any saving throws against the spell, and can be cast as if one of the following metamagic feats was applied to it (without increasing the spell level or casting time): Enlarge Spell, Extend Spell, Silent Spell, or Still Spell (you choose the metamagic feat when you cast arcane concordance).
Combined with this from the FAQ:
Do you count as your own ally?
You count as your own ally unless otherwise stated or if doing so would make no sense or be impossible. Thus, "your allies" almost always means the same as "you and your allies."
—Sean K Reynolds, 10/12/10
Changes my mind on a lot of abilities, anyone notice any other examples? Please post here for reference if you do :)
| Paulcynic |
The Arcane and Divine subdomains of Magic create auras that enhance CL of allies within 30 ft (not 100% on the distance).
Oh :) An awesome Controller focused Cleric build could massively pump its save DC.
Spell Focus, Enchantment: +1 to Save DCGreater Spell focus, Enchantment: +1 to Save DC
Greater Eldritch Heritage, Arcane (Enchantment): +2 Save DC
Arcane Subdomain: Standard Action, +1 Save DC for 1 round.
Swift Cast a Spell in the same round, +5 to your Save DCs. Are there any other abilities to temporarily pump one's Save DCs :D? Lets get this to +10, make that Balor or Solar wet themselves at our presence.
| Paulcynic |
Make it an evoker & use elemental focus + greater, and spell perfection.
That's (1+1+2+1+1+1)*2 = +14 to save DC for 1 round.
Combine that with a witch using evil eye, misfortune, and somehow getting the target shaken.
Boom.
Edit:math
Holy moly, yeah :) The Solar's Reflex save bonus is +14, lul he's pretty much toast with your DC's being into the mid to high 30s ;)
| Paulcynic |
Ahem, arcane subdomain and the spell won't be increased by spell perfection -- honestly the eldritch heritage feats probably shouldn't either but that's not an argument I'm getting into right now.
Oh, yeah, that's a good point :)
The feat itself doesn't grant the bonus, its grants the ability which grants the bonus. Makes sense AS :) Ty for pointing it out.| spalding |
Yeah, please note I'm not saying it isn't a good deal -- combined with some of the metamagics out there (for free) it's really nice.
One point I would like to consider is the interaction of spell perfection and heighten spell. Heighten spell is a metamagic feat that increases DC and spell perfection doubles increases from feats to DC -- combined with the fact that you can now apply heighten spell to 9th level from say a 4th level spell means by itself it looks like it would add +10 to the DC of the spell chosen...
Which is quite the increase.