Advise a PF and Savage Tide beginner.


Savage Tide Adventure Path


Hello, I'm looking to run this adventure path in PF, however I find the conversion business confusing. Could anyone point a beginner in the right direction?

I think the first thing I need to figure out, is which books that I need to buy. I'm guessing the Core Rulebook is the first stop, followed most likely by the Bestiary? After that I'd just be guessing.

What books would be required? And what books would you recommend?


We're in HTBM at present and the only PF books I've HAD to use were the Core Rulebook and Bestiary. We've used other books, but I wouldn't say they're required.

If you have time, look for stuff that'll help flesh out your campaign, all the Savage Tidings articles in the Dragon Magazines are really useful, as is the earlier Isle of Dread stuff in older Dungeons

As for conversions, base it on how much time you have to play with. If you're short of time, just concentrate on the named foes, and if really pushed, just apply the basic conversion rules to them. If you have time to rebuild NPCs, I suggest you do, it helped me flesh them out really well

Also, contact Charlie Bell on these forums and ask him really nicely for his conversion notes for the later adventures, they will save a lot of time in later adventures


TBA wrote:
Also, contact Charlie Bell on these forums and ask him really nicely for his conversion notes for the later adventures, they will save a lot of time in later adventures

Yeah Charlie Bell is great, I already asked him to help me out in that regard and I think he got back to me within ten minutes. :D


I'm putting my conversion notes for the first four adventures up on Google Drive... sent me a message with your email address and I'll share them with you...

They cover all the enemies and some NPCs for them, some are straight conversions, some swap monsters altogether, and some are beefed up a little (my group is anything from 5 to 8 PCs with higher than average stats)

Might be useful to you :)


I agree with TBA that all you need is the Core Rules and Bestiary. If you have time these treads are a gold mine. If there is no pathfinder equiverlent I often run without converting, just throw in a couple more weak creature or add the advanced template.


TBA wrote:

I'm putting my conversion notes for the first four adventures up on Google Drive... sent me a message with your email address and I'll share them with you...

They cover all the enemies and some NPCs for them, some are straight conversions, some swap monsters altogether, and some are beefed up a little (my group is anything from 5 to 8 PCs with higher than average stats)

Might be useful to you :)

That's extremely nice of you. So far I've spoken to all of two people on these forums and they've both been amazingly helpful. A community like this really cements my decision to make the move to Pathfinder, I think. :D


There's a lot of good people here with some great ideas. You can see from my posts that I got a lot of help from this forum alone :)


I started using the Pathfinder rules when I started running this campaign. We only play once a month, so I have plenty of time between adventures, just FYI. We are now about two-thirds of the way through Sea Wyvern's Wake, which is just the third adventure.

At first, I was like you - conversion seemed very daunting. But don't be afraid. Sure, you'll make a few mistakes at first, but that's how you learn.

For basic monsters and low-level opponents, conversion is super easy. You could almost certainly use everything exactly as written in the first adventure with no changes, and your Players wouldn't even notice.

As the AP advances, though, you'll want to start pumping up the bad guys a bit - PF rules make for PCs who are a bit tougher and more versatile than you'll be used to. Follow the suggestions above, if you don't have much time. If you do have time, though, I feel like I learned a lot about PF rules by converting named NPCs. A lot of times, this just means adding a feat, but I had a lot of fun "building" them all over again from the ground up. Was that necessary? No. But it was kind of like when they tell you in high school to copy your notes - you can learn a lot just by writing stuff down. And as was mentioned earlier, anything you can do to familiarize yourself better with the villains and other NPCs, the better you'll DM them, and the more fun your campaign will be.

Good luck - keep us updated on how it goes.


Hezzrack wrote:

If you do have time, though, I feel like I learned a lot about PF rules by converting named NPCs. A lot of times, this just means adding a feat, but I had a lot of fun "building" them all over again from the ground up. Was that necessary? No. But it was kind of like when they tell you in high school to copy your notes - you can learn a lot just by writing stuff down. And as was mentioned earlier, anything you can do to familiarize yourself better with the villains and other NPCs, the better you'll DM them, and the more fun your campaign will be.

Good luck - keep us updated on how it goes.

This is actually very good advice, and I think I'll do just that.

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