Number of characters


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Goblin Squad Member

Nihimon wrote:


Actually, there is still a very good reason to experiment with alts: Time.

You have to "level" to a deadline?

Goblin Squad Member

KitNyx wrote:
Nihimon wrote:


Actually, there is still a very good reason to experiment with alts: Time.
You have to "level" to a deadline?

I would answer you with another question: Do you have infinite free time in your life to dedicate all of it to just play PFO?

Goblin Squad Member

You have as much time as you dedicate to it...whether you multi-class dabble or not...I fear I do not understand the relevance of your counter question.

Goblin Squad Member

I do not think its about leveling. After all the indications are there are no levels as such, more experienced characters just get better at more things rather than ridiculously awesome at one thing.

However if it takes two and half years to play a character to completion that is a long while working on just one character concept. The idea that while you mainly do crafting with your main, your alt combat character is training out in the yard with pike and shield ready for you to take him out on a resource gathering trip appeals to me.

Goblin Squad Member

I guess I am just projecting my primary limitation, money. So Destiny Twin aside, playing more than one character at a time is just an impossibility. In which case dabbling with one character makes more sense (because you keep the fruits of your labours) than serial alting.

Goblin Squad Member

KitNyx wrote:
I guess I am just projecting my primary limitation, money. So Destiny Twin aside, playing more than one character at a time is just an impossibility. In which case dabbling with one character makes more sense (because you keep the fruits of your labours) than serial alting.

All indications are you will potentially be able to buy alt training time packages in-game for game gold.

If your main is successful enough you may be able to create and train several "friends/family-members/cohorts" (whatever roleplay reason you use to justify the package) without ever paying more than the minimum monthly.

Its probable that eventually chartered companies may even sponsor members to have an alt.

For example if your company is mainly a crafting/training guild making substantial money in its own right and very few players have combat characters that guild may sponsor members to create and train a combat character in the background for defense reasons. Alternatively a combat focused guild may be short of crafted items and sponsor members to create crafting alts.

Goblin Squad Member

Neadenil Edam wrote:

I do not think its about leveling. After all the indications are there are no levels as such, more experienced characters just get better at more things rather than ridiculously awesome at one thing.

However if it takes two and half years to play a character to completion that is a long while working on just one character concept. The idea that while you mainly do crafting with your main, your alt combat character is training out in the yard with pike and shield ready for you to take him out on a resource gathering trip appeals to me.

As it does to me as well.

@KitNyx
For some people playing just a char all the time for more than two years may be ok, for me it will probably become boring. So I decided to contribute in the croundfunding to have a Destiny twin, and i will probably have another alt as well. So I can experience two or three different chars with different flavours. If you stick with just one char you may not be able to experience it, as for example, if my main is a ranger he probably will not be able to have an inteligence score high enough to be a good mage or maybe not a charisma score good enough to be a good bard. I Don't think that is so dificult to figure out.

Aditionally, alts can be quite usefull to a guild as soemtimes people just need a spellcaster in a party or a crafter to do stuff to them and no player in the guild with that sort of char is online.

I could state a lot of other reasons but I beleive just the ones I pointed (and other players before me) are sufficient to make clear why I do enjoy playing more than one character.

Goblin Squad Member

Sure. You do not even have to give rationales beyond "because I enjoy playing alts". I would not argue you should not be able to do what you enjoy...especially if you are willing to pay for it.

I was just expressing my rationale about why I will be dabbling with my single character instead of many alts. Sorry if I came off as arguing something different.


Azure_Zero wrote:
LordDaeron wrote:

...

That was the way we handled it in my former clan. Most secret stuff was just known by the older players that we were sure were not spies. Other nice thing we did was to feed a spy with wrong information and let him "know" that several players in his clan were traitors, while in fact they were not. So we seeded them with misinformation as a counter-spy measure and watched while their clan broke apart with internal conflicts.

Yes I know... that is a LE behaviour LOL

Nice...

And heck don't most governments do that sort of thing

Guess Governments don't mind being LE, it does let them get away with all sorts of nastiness.

Goblin Squad Member

Valandur wrote:


Guess Governments don't mind being LE, it does let them get away with all sorts of nastiness.

Real World Corporations and Banks are similarly inclined.

There are some very good arguments that entities like Sach Goldberg would be LE in a pathfinder world.


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LordDaeron wrote:

@ Clynx

As a former guild leader I trully understand your point. I had in the past problems with players using alters to spy on my clan just to gather information to an enemy clan. That is a major concern indeed. But on the other hand, to prevent people to play alts at all would be something like forcing the fairplayers pay for the actions of the cheaters, don't you think?

I think of it as forcing the cheaters to pay for their own actions and giving the fair players justice, knowing that whoever wronged them can't hide behind a character that has no infamous reputation.

However, It's not about restricting people from playing multiple characters. I think if you could come up with some sort of breakdown on each player's alts or guild associations I would be fine with that within a multi-alt system as well.

Having played omni-spec characters in games like EVE and FFXI, I thoroughly appreciated being able to do whatever I wanted with 1 character, and never needing another to experience something different. I expect to do the same in PFO - Not needing alts is one of the great things about sandbox games. The first few days in EVE even exposes you to each type of gameplay. You get quests that have you do all the neat stuff that you can spec into. By the end of my first few days, I knew what I wanted to cert into and what I didn't. There really wasn't a need to experiment by rolling other characters. I expect to see a similar introduction in PFO.

Goblin Squad Member

@Clynx
Well that will not happen as they already allowed the destiny twins feature.

EVE is quite different from a magic fantasy game. In EVE You just has a generic char that can be worked through the skills and ends as a skilled pilot or a crafter or a miner but they still much alike in several things.

You do not have a priest like class, or an arcane class, or a martial class with features so distinct among them (specially for a RP sake) and with so distinct paths and roles. But Even in EVE if you want to play a top miner you will need to focus in the mining skills and if being only a top miner do not make you happy you have two choices: Frustration or build another char. Even in EVE I would like to have an alt. And many people do actually.

Goblin Squad Member

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The only advantage is time, technically speaking.
I'm more happy about Destiny's Twin for the RP/flavor of each, since I can't rightly be two alignments at once.

Still, since you can take your crafter, and just start learning warrior skills at no penalty later on if decide crafting's not for you, I don't doubt we'll see it happen plenty, especially since most folks won't want to pay the extra cash to fund an alt (which could be upwards of a second subscription, you know).

Sure, you can buy with ingame gold, but who knows what the cost might be, even presuming market fluctuation. It might end up only in the hands of the rather wealthy, for all we know.

Goblin Squad Member

KitNyx wrote:
Nihimon wrote:

Actually, there is still a very good reason to experiment with alts: Time.

You have to "level" to a deadline?

Of course not. That's a silly question.

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