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Found this in the core rulebook:
It's possible for a creature with a humanoid-shaped body to wear as many as 15 magic items at the same time. However, each of those items must be worn on (or over) a particular part of the body, known as a “slot.”
Armor: suits of armor.
Belts: belts and girdles.
Body: robes and vestments.
Chest: mantles, shirts, and vests.
Eyes: eyes, glasses, and goggles.
Feet: boots, shoes, and slippers.
Hands: gauntlets and gloves.
Head: circlets, crowns, hats, helms, and masks.
Headband: headbands and phylacteries.
Neck: amulets, brooches, medallions, necklaces, periapts, and scarabs.
Ring (up to two): rings.
Shield: shields.
Shoulders: capes and cloaks.
Wrist: bracelets and bracers.
I hope we get all these slots. :)

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I think shields can get lumped in with your two (Or more depending on number of limbs) "carried" slots. The same thing goes with head/headband/eyes, from a graphic designer perspective programming how these three items would display on a character would be an endless headache due to the variety of helmets and headgear the game will have.
I do however LOVE the idea of keeping the body and armor slots separate. Ideally there could be a setting to allow you to choose which of these two slots you have "on top," so you have the option of covering up your armor, or displaying it instead.
I also think having a small number of "belt" slots (This could be something that could increase with carrying capacity, "level," or could be a statistic tied to your Waist slot) that you have equipped at a given time would really help solidify what exactly displays on a character, what items the PC ALWAYS has at hand (Think potions, Scabbards, Wondrous items, or Spell Components), as opposed to hidden in their backpack/extradimensional storage.

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After talking about how weapons and armor (which won't be lost on death) will be catastrophic to lose, Ryan went on to say:
Now, everything else - that will be EVE territory. Rings, cloaks, belts, gloves, headgear, boots, potions, scrolls, wondrous items, etc; all that stuff will have a massive market and you'll live in an "EVE-style" economy with regard to that stuff. You'll buy it in large quantities, shrug when you lose it, and replace it continuously. And if you spend too much on it, and you lose it, you'll have to spend time re-earning the wealth you sunk into those lost goods and probably learn a good lesson along the way.

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I like the idea that you have one armor and not separate different looking pieces.
Also, robes, vestments, capes and cloaks could be unified in to one slot or robes and vestments used in armor slot.
Also if there is some kind of helmet on/off it would still be cool to have headbands and phylactery show on the brow/forehead.

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After talking about how weapons and armor (which won't be lost on death) will be catastrophic to lose, Ryan went on to say:
Ryan Dancy wrote:Now, everything else - that will be EVE territory. Rings, cloaks, belts, gloves, headgear, boots, potions, scrolls, wondrous items, etc; all that stuff will have a massive market and you'll live in an "EVE-style" economy with regard to that stuff. You'll buy it in large quantities, shrug when you lose it, and replace it continuously. And if you spend too much on it, and you lose it, you'll have to spend time re-earning the wealth you sunk into those lost goods and probably learn a good lesson along the way.
No looting on players weapons or armor even when they are not threaded? That's a bummer :(. Why can't they have the threading system include them also?
I hope this is old news, cause threading isn't mentioned. I remember in the blogs it says you can lose your weapons and armor if you don't thread them. Hmmm...

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You will look like a xmas tree if someone look at you with a detect magic spell ;)
LOL, I have had that happen in some of the PnP games I have played in - I generally play some sort of arcane caster, and tend, as a result, to collect a lot of magical items, so that by level 8+ I glow radiantly when someone casts detect magic on me :D Once I was carrying an artifact that we had been hired to retrieve and was headed back to the society of historians and scholars to hand it over to be placed in well warded vaults for study, and one of the other players cast detect magic and for fun asked the GM "By the way, what do I see when I look at Gloreindl?" The GM made him roll a will save, which me missed, and told him "The radiance temporarily blinds you and you are stunned as the waves of power emanate from him." Gave us all a good laugh as we tried to guide him as we were going before we could be caught by the rival group seeking the artifact. (Note, I was a level 14 Wizard with a lot of magical items, spells cast on myself, plus the artifact).

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As far as magic item "slots" go, shields are considered the same as weapons in Pathfinder (because they also double as weapons). You can wield as many shields as you have hands to hold (typically, two). However, the shield AC bonus doesn't stack no matter how many you're carrying, even enhancement bonuses to shield AC don't stack. So no matter how many shields you wield you'll only benefit from the AC bonus from your best shield.