| Legora |
Ok, I know I've brought this up before, but I really need to vent this.
In my campaigns, Artificers are the gadgeteers of the world. RAW, they can make "weird science" objects, which mimic's spell effects. These objects must be made beforehand, as they take hours to make. The description goes on to explain that others can attempt to use the devices.
Using this, my Artificers have built things like CLW pens that people can use to cast CLW on themselves, shield rings, broach communicators, and more.
Now no where that I can read says that these devices "stop working" after they are made. Unless you break them, they work forever.
Is this somehow misinterpreting the text?? as I've been told the items "stop working" the next day that the Artificer refreshes his "spell list"?
This makes the Artificer the PERFECT support class. He can fix almost anything, boost almost anything, and even throw a good attack spell now and again. I love this class this way. But am I wrong??
| Zwordsman |
OOLLDD
but i've been looking up an artficer cause I really wanna play one
as I read it, they don't break until you mess your roll and break them. They're basically just "horn of blasting" like items. and you couldn't remake them daily anyway, some of the higher level stuff takes almost a day to make one of.
Yeah this class looks awesome to me..
sans the werird little bumps