Trade with other kingdoms


Kingmaker

Liberty's Edge

I'm on the second book so far and the pcs had just made it through their first year of ruling. They sent their diplomat and master spy to neighboring Mivon to set up a network of trade. The king of Mivon (who's name I don't have on me at the time) was a little surprised to find out about his new neighbors despite his vast information network. After having the pcs fill out several forms about their kingdom(inquiring about population, resources, and borders) the former sword lord decided that the new kingdom may be a useful tool against Pitax and decided to trade his kingdom's eels for surplus silver as well as share some sensitive information on Pitax's activity to the west. (No major spoilers were given about Fort Drelev in the third book but they were warned early on that Pitax is an aggressive kingdom that Mivon has fought against in the past.)

With politics aside, will this trade have any effect on the kingdom's economy? I understand each resource adds +1 to a kingdom's economy so that's what I've been doing for the time being.

(Edit) I couldn't find if this topic had been brought up already so I'm sorry if I'm reintroducing something that had already been resolved.

RPG Superstar Season 9 Top 32

In RAW no effect I and Caleb both have threads on this. You could easily just assign a modifier if you don't want to get that involved.

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

You solution is simple and good enough actually. Solspiral and I have been working on a few alternate economy systems, but you may not want to change things for your game.

If you want more of a significant reward, you could have the bonus increase to +2, +3, or even +4.

Liberty's Edge

Thank you, every one.

RPG Superstar 2011 Top 16

The closest thing to direct guidance you'll get is a quest on the inside cover of book 5: "Numerian Trade"

By building a road that connects Pitax to the north or northeast border of the Stolen Lands, you get +2 Economy. Pretty weak bonus, IMO, but official!


There is a similar bonus (although +1) for building a road from Tatzleford to the Wyvernstone bridge in book 4

Don't forget you get Econ +1 for each hex of road as well.

Designer, RPG Superstar Judge

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Ultimate Campaign adds trade route rules to the kingdom building rules created for Kingmaker.


Woohoo! Looking forward to it Sean.

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

I am so excited to see Ultimate Campaign. It can't come soon enough for me!


/waits in agony/


Looking forward to Ultimate Campaign, Sean!
Meanwhile, I awarded them +2 to economy for setting up a trade route to Rostland and Varnhold. In addition the earn one BP (flat) per kingdom turn in addition to all other things happening.

Concerning roads, JohnB, the official rules state:

KM #2 wrote:
For every four road hexes your kingdom controls, the kingdom’s Economy increases by 1. For every eight road hexes your kingdom controls, its Stability increases by 1.

Ruyan.


RuyanVe wrote:


Concerning roads, JohnB, the official rules state:

KM #2 wrote:
For every four road hexes your kingdom controls, the kingdom’s Economy increases by 1. For every eight road hexes your kingdom controls, its Stability increases by 1.

Yes. I need to check my posts more carefully, I was sure I had put the four in there ... :)

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