New Summoner Archetype: Mechanomagican


Homebrew and House Rules


heres my first Archetype. I apologize in Advance for English is not my forgein Languade, but i wanted to post this Archetype so badly after ive red some of the "Create an Archetype"-Archetypes of your Messageboard. Constructive Critisism is needed.

Mechanomagican (Summoner)
While most Summoner use Extraplanar Powers to reate an Eidolon to fight for them, the Mechanomagican uses his superiour mechanical Understanding to form an Mechanolon instead of an Eidolon and summon Constructs on his Side, the Mechanomagican only Summons the Material to Work with.

An Mechanomagican adds Knowledge(engineering) and Disable Device to his class skills.

Mechanolon:
Instead of an Outsider, the Mechanomagican forms an Eidolon, which is an Constructs with all the Traits of an Construct, called Mechanolon. Its statistics are changed from a standard eidolon as follows:

Attributes:
The Mechanolon receives +4 Strengh and -2 Dexterity
It doesnt have an Constitution or Intelligenz-Score.
He can Buy an Intelligenz-Score of 1 for an Evolution-Point.

natural Armor
The NA increases by +2

Hitpoints
due to his hard Shell the Mechanolon receives 2 Hitpoints per HD.

BAB
3/4 of the HD (As Cleric)

Saving Throws:
The Mechanolon has 3 Bad saving throws

Skills:
The Mechanolon’s class skills are Acrobatics, Climb, Craft, Escape Artist, Fly, Perception, Sense Motive, Sleight of Hand, Stealth, Swim, and Use Magic Device.
He can only invest Skillpoints if he had bought an Intelligenz-Score. He then receives 1 Skillpoint per HD.

Damage Reduction:
If the Mechanomagican chooses this evolution, he may select DR/Adamantit instead of one of the alignment-based types of damage reduction.

Once created an Mechanolons functions as an Eidolon with the following exceptions:

- An Mechanolon cannot be summoned or send away.
- On each Level up the Mechanolon must be modified to get the new Evolutions. This takes the Mechanomagican 1 Hour of Work.
- Should the Mechanolon be destroyed (reduced to 0 HP) the Remains vanish. The Mechanolon can summon them at any Time as a full round Action to repair his Mechanolon. The Repair is Supernatural and takes the Mechanomagican 2 Hours to perform. He can Perform this only once every 24 Hours. At the End of the Repair the Mechanolon is at full Hitpoints.
- An Mechanolon doesnt heal naturally or can he healed by the means of positive Energy. Only Summoner-Spells can heal him. Alternativly the Mechanomagican can use Craft(Mechanics) to Heal the Mechanolon. This takes one Hour to perform and heals the Amount of Damage equal to his check. The Repair can only be used once every 8 Hours and requires proper Tools.

This otherwise works like and replaces the eidolon ability of a normal summoner.

Golem summons (sa)

At 7rd level, a Mechanomagican adds the following creatures to the lists of what he can summon with his summon monster spell-like ability:

Summon Monster IV: Wax Golem

Summon Monster V: Rope Golem

Summon Monster VI: Flesh Golem

Summon Monster VII: Clay Golem

Summon Monster VIII: Stone Golem

Summon Monster IX: Iron Golem

Mechanomagic Folding: (SA)

At 6. Level, the Mechanomagican gains the Ability to fold his Mechanolon into an much smaller Item. The Form depends on the Size of the Eidolon at the Time of the Folding:
Small: He can becomes a mechanical Pocket-Watch, a
Medium: He becomes a Spyglas
Large: He becomes a small Chest
Huge: He Becomes a Backpack
The Mechanolon remains his Hitpoints and natural Armor class while folded. Anytime as a full Round Action the Mechanomagican can tell his Mechanolon to unfold itself. This Call is Supernatural in Nature and the Mechnolon can hear it Anywhere, as long as he is on the same Plane as the Mechanomagican. The Mechanolon then automatically runs to his Master in the most direct Route possible. This Ability replaces Makers Call and Transposition.

Mechanomagic Aspect: (SA)
This Ability, the Mechanomagican gets at lvl 10, Works exactly like the Summoners Ability "Aspect" exept as follows:
The Evolution Points are transfered to the folded Form of the Mechanolon.
The Summoner can use the Evolution Points only if he wears the folded Mechanolon.
He can transfer 3 Evolution Points instead of 2.
He can only transfer Abilitys which make sense onto a much smaller Item. (GMs Decision)

Mighty Mechanomagic Aspect: (SA)

At lvl 18, the Mechanomagican can transfer up to 8 Evolution Points to his folded Mechanolons.

Thats it. I hope you Guys like it.


Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Going to take a closer look later.


i just realised that he should be called "Mechanomagician" not "Mechanomagican"... is there a way to change that?

Grand Lodge

Please do something about the names. Both the class name and the clumsy substitution for "eidolon" just have to go.


As i said, tell me how and i will ^^ i cant edit the first post for some Reason.

Should i just repost?


Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Editing has a time window.


i reposted it. Please use the other threat. thx

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