So I've just contracted Lycanthropy on my Orc Wizard who is going to become an Eldritch Knight...


Advice


Can someone help me understand the rules on afflicted lycanthropy?

What I've gathered from what I'm reading is that originally it doesn't onset until the full moon. When the full moon is out you turn into your full form automatically and become an NPC until the next morning where you get a DC 20 will save to realize you've become a werewolf. From that point on, you can make a DC 15 Con check to transform into your hybrid form or DC 20 to true form. You retain +2 wis -2 Cha in all forms, +2 str and +2 con in animalistic forms, and when you're in an animal form you apply any stats from the animal that are higher to your character.

Is this how it works, or am I missing or misinterpreting something?


Also, I'm thinking this would be cool and would fit my character well but at the same time I don't want to lose control of my character forever, so that is what I'm looking for advice on.


In 3.5 once you had been infected with the curse every time you changed forms you had to make a will save or become permanently chaotic evil (for werewolves). I can't find any language like that in Pathfinder, but I did find this from the PFSRD:

PFSRD wrote:
When a PC becomes a lycanthrope, you as the GM have a choice to make. In most cases, you should take control of the PC's actions whenever he is in hybrid or animal form—lycanthropy shouldn't be a method to increase a PC's power, after all, and what an afflicted lycanthrope does while in animal or hybrid form is often at odds with what the character would actually want. If a player wants to play a lycanthrope, he should play a natural lycanthrope and follow the guidelines for playing a character of a powerful race.

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