What do I do with these prestige and gold?


Pathfinder Society

The Exchange

I now have 5 prestige, 5 fame, and about 1400 gold.
Does 2 prestige give me 750g for a 1st level wand with 50 charges?
What do I bank gold up for?

I would love to hear your thoughts on what can be bought.
I am a level 1 alchemist of Qadira faction with 3 exp chosing my 2nd level.

Grand Lodge 4/5

Jonriza Mavaska wrote:
Does 2 prestige give me 750g for a 1st level wand with 50 charges?

You can spend 2 PP for one item worth up to 750 gp, such as a 1st level wand as you mention. It doesn't give you gold and you can't sell the item for gold.

edit: agree with Bearded Ben's question


Are you more of a bomber alchemist or a melee alchemist?

The Exchange

I use bombs and I got weapon finesse for my swordcane. I hit better with thrown items given the throw anything feat combo with my point blank shot feat.

Grand Lodge 5/5

I have a 2nd Level Alchemist (Cryptbreaker) focused more on throwing and ranged weapons. I have Point Blank Shot also. I spent my money on Different alchemical items such as Holy Water, Pellet Grenades, Alchemist's Fire, and such for versatility. Also if you use a ranged weapon (I do) I would purchase Weapon Blanches for your ammo. I did spend 2PP on a wand of CLW, it's handy since it's in the Alchemist's Spell list, you can use it without Use Magic Device checks. If you do purchase a wand, you may want to get a spring-loaded wrist sheath to store the wand in. It has saved me a couple of times. I personally used my gold to help with weight/encumbrance issues and items to deal with any kind of baddie.

The Exchange

What's the best way to handle weight encumbrance? Where is the spring loaded wrist sheath located? I haven't chosen my second level class yet. I will look over the events he has went through and see how that would affect his choice of class. If 2nd level alchemist pops up I m thinking grenadier.

Dark Archive 4/5

The most fool-proof way of handling encumbrance is to not dump strength. If you combine that with a handy haversack (2000 gp), your weight problems for most equipment are pretty much over. For more extreme problems, muleback cords are an option, but unfortunately they share a slot with the cloak of resistance.

Spring-Loaded Wrist Sheaths are from the Adventurer's Armory.

I would personally not advise multiclassing as an alchemist, as that has the potential to be a very powerful class once all its abilities come into being.


The cheap way to get a small encumbrance boost is to buy a masterwork backpack.

Also, grenadier (and other archetypes) are all-or-nothing deals. You take the archetype and it applies to all levels in that class. PFS rules let you tweak anything about your character before you play your first level above the first, so you could still take the archetype of you wanted.

The Exchange

Could I get explanation on the use of craft alchemy for pathfiner society? Where do I locate cost and I take it the gm monitors the roll then I list under items bought what I made and how much it cost right? Examples would help in figuring out cost if possible.

Thank you all for helping me out.

Liberty's Edge

I was thinking of creating an alchemist as well, this gave me great ideas.

Grand Lodge 5/5

I believe its is 50% of list price to craft alchemical items. Yes you would need a GM there for your DC rolls.

The Exchange

I read on other posts that its the 1/3 cost. Basicly standard rules for crafting from the book. I think I wanna move the character to a support role. I thought about the archetype that gives me summon monster. I will get the discovery that allows others to use my stuff.

Grand Lodge 1/5

Yes it is 1/3 the price but it vanishes at the end of the scenario/module if you don't use it. If you're going support either get a wand of cure light wounds OR a wand of shield with 2 PP, you can use these as an alchemist without using UMD. Save up your gold for better things when your fame reaches it, such as a headband of intelligence.

The Exchange

Where is it stated that they vanish at the end of the Scenario. The way I m reading it is it functions just like any other mundane item you buy that you hold. I how does this effect items such as torches, Sunrods, crowbars etc that I buy that are adventuring gear.

Dark Archive 4/5

Catfish9 wrote:
Yes it is 1/3 the price but it vanishes at the end of the scenario/module if you don't use it. If you're going support either get a wand of cure light wounds OR a wand of shield with 2 PP, you can use these as an alchemist without using UMD. Save up your gold for better things when your fame reaches it, such as a headband of intelligence.

This is not true. Items created by an alchemist are noted on the alchemist's chronicle sheet, and last until use.

The Exchange

Can I replace weapons with a Masterwork version of my weapons ? Basically selling my weapons then buying the masterwork one.

5/5 5/55/55/5

Jonriza Mavaska wrote:
Can I replace weapons with a Masterwork version of my weapons ? Basically selling my weapons then buying the masterwork one.

You have to sell the weapon (getting half price for it) , and then buy masterwork.

Don't worry, unless you have a strength bow or something the money is a paltry amount even at your level.

Grand Lodge 4/5 *

Jonriza Mavaska wrote:
Can I replace weapons with a Masterwork version of my weapons ? Basically selling my weapons then buying the masterwork one.

Yes.

Except for firearms, masterwork weapons are always available. You can simply sell back your starting weapon and buy a masterwork one for the normal masterwork price of that weapon (300+base cost).

Grand Lodge 1/5

Adam Mogyorodi wrote:
Catfish9 wrote:
Yes it is 1/3 the price but it vanishes at the end of the scenario/module if you don't use it. If you're going support either get a wand of cure light wounds OR a wand of shield with 2 PP, you can use these as an alchemist without using UMD. Save up your gold for better things when your fame reaches it, such as a headband of intelligence.
This is not true. Items created by an alchemist are noted on the alchemist's chronicle sheet, and last until use.

Ah, then my GM called it incorrect. I'll be sure to correct him when I play one of my alchemists again.

Grand Lodge 4/5

IIRC, items an alchemist creates using their Craft Alchemy skill are, indeed, permanent until used, but cannot be given to another PC.

They can be loaned out during a scenario/module, and used, but if the item has not been used by the end of the adventure, it returns to the inventory of the Alchemist.

The Exchange 4/5

I would do this.

Wand of Cure light wounds - 2PP
Potion of Gaseous form - 2PP (grappled, or if you just need to fly!)

Traveler's Any-tool - 250gp
If it's on a chronicle - Cloak of resistance +1
Mithril chain shirt is always available, and an excellent item. I usually buy it early (also only weighs 10 lbs, so it will help with encumbrance)

otherwise what items do you have available on your chronicle sheets?

Classic treasures Revisited has my favorite item for low str characters. Bag of holding, minor. It's 1000gp but only holds 50 lbs (I find that is usually enough) haversack might be better, but I'm so greedy with my gold lol.

Muleback cords are great, but they use the "back" slot (same as cloak of resistance) so I tend to avoid them.

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