
Wyn Shallmar |

This started off as a "warforged" Port because I felt that the old race did not convert well with pathfinder's new rules. So i picked up the Pathfinder Advanced race guide (fantastic book by the way...) and got to work. But as I was doing the background it kinda took off in its own direction and has become something different... let me know what you all think.
RP TOTAL 7+1+3+1+1+0+2+2=17
Soulforged:
Fluff:-In most civilizations during times of war the eldest son of each family is called into battle. With special permissions families can substitute their first born for more capable warriors with mercenaries, more capable younger sons or even themselves if they can prove to be battle worthy... However; there are those families who can afford specially crafted golems to fight in their stead. These Golems are known only as Soulforged.
Soulforged are special constructs who are created to meet very specific requirements to replace soldiers in a regular army. These "soldiers" need to be humanoid and medium sized to fit in the mass produced armor typically used for large army. They also need to be able to learn and be trainable to have any real use in any military organization. They also need to be unpredictable as most many constructs normally behave and act in a similar manner and can be efficiently countered using the right age old strategy. to solve the two later problems Soulforged are enhanced with magically crafted pseudo-souls to mimic the mental capability associated with any sentient being.
No two Soulforged are alike, while they may be similar in construction or programing, the nature of the pseudo-soul ensures that each Soulforged has a distinct and unique personality. A Soulforged's soul is very complex to meet the demands of their buyers purposes and have feelings just as strong as any other living creature. Such feelings include but are not limited to: Joy, Trust, betrayal, Fear, Surprise, Grief, Disgust, rage, pride and most importantly... pain. Note that once a Soulforged is "gifted" with a pseudo-soul they must learn to gain any further knowledge and cannot be reprogrammed in any way. The pseudo-soul also acts as an energy converter allowing the soulforged to receive the beneficial effects of things like potions, food, spells, and positive energy. However... this also means that Soulforged can be effected by poisons, negative energy and other effects as well.
Soulforged generally enjoy "fitting in" with the group that they were created to blend into. However "fitting in" is a difficult venture for a Soulforged as most humanoids they interact with only see the differences and the Soulforged are commonly shunned. Soulforged highly Value the few friendships they can make and will Loyally defend such friends even if it means death. Soulforged have little need for religion because they are immortal, so as long as they keep themselves in good repair, and have no real soul to send to an afterlife. This does not keep some from trying as some Soulforged look to a deity to find purpose after surviving a long forgotten war, or perhaps a way to gain a real soul, or even just to "fit in" with the other sentient beings of the land. Soulforged that choose to follow a deity generally tend toward the more war-like gods or gods that hunt specific creatures, such as the undead or demons, so that they can make best use of their capabilities.
Soulforged are not always crafted for war. The ability to ignore the need to eat, sleep or feel the affects of exhaustion have many uses for the well funded. Sometimes Soulforged are crafted for Manuel labor, round the clock security, deliver packages, or protect important people. It has not been unheard of for Soulforged to be created to serve as translators, mediators, diplomats, or even Detectives for their capability to be programmed with allot of information within a short amount of time, (such as laws, languages, proper etiquette and the like).
"Ability Score Modifier Quality
+2 constitution, +2 intelligence, -2 wisdom, movespeed 30ft
Fluff:-Soulforged are made for battle and are crafted to be both hardy (+2con) and Knowledgeable(+2int) on the battlefield however; most Soulforged are thrown into battle not long after they are crafted and lack any real experience(-2wis).
~Standard (0 RP): Members of this race gain a +2 bonus to one physical ability score, a +2 bonus to one mental ability score, and a –2 penalty to any other ability score.
~Linguist (Programmed Linguistics) (1 RP):
Fluff:-Soulforged are made not born and are pre-programmed with the languages that best suit the buyer. Soulforged are normally uploaded with the language of the buyer and the language of the enemies that they were crafted to destroy.
Members of this race start with Common and one additional language. Furthermore, members of this race with high Intelligence scores can learn any languages they want (except Druidic and other secret languages).
~~~(Half-Construct) (7 RP)
Fluff:-Soulforged are Constructs and are made of leather and Steel not flesh and bone Which makes them lack both the benefits and weaknesses that flesh provides.
• Half-constructs gain a +2 racial bonus on saving throws against disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue.
• Half-constructs cannot be raised or resurrected.
• Half-constructs do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that a half-construct can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required for the construct to survive or stay in good health.
~~~Darkvision 60 Feet (2 RP): Prerequisites: None; Benefit:
Members of this race can see in the dark up to 60 feet.
~~~Deathless Spirit (3 RP): Prerequisites: None; Benefit:
Fluff:-Perhaps one of the best qualities of a Soulforged is that it is equipped with a magically crafted soul so that it can learn (unlike other constructs). This however has come with some beneficial side effects as they are not as easily effected by necrotic spells and effects.
Benefit: Members of this race gain resistance five against negative energy damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school.
~~~Dual-Minded (1 RP): Prerequisite: Humanoid with two subtypes or race with half-construct or half-undead subtype;
Fluff:- When Soulforged are mentally attacked they can lean on their inborn knowledge (like an animal's instincts) and can more easily shrug off such attacks.
Benefit: Members of this race gain a +2 bonus on all Will saving throws.
~~~~Skill Training (Programing) (1 RP): Prerequisites: None;
Fluff:-Soulforged are programmed with the History of the great battles of old so they can benefit from strategies and tactics used in said battles. Soulforged are also Capable of self repair can "heal" themselves with a repair check the same way a normal character uses a heal check.
Benefit: Pick up to two skills (Repair, Know History). These skills are always considered class skills for members of this race.
~~~~Natural Armor (2 RP): Prerequisites: None; Benefit:
Fluff:-Soulforged are Made up of Steel and leather and as such have +1 to their natural armor bonus
Benefit: Members of this race gain a +1 natural armor bonus to their Armor Class.
Race Base Height Base Weight Modifier Weight Modifier
Soulforged 5 ft. 130 lbs. 2d6 ×5 lbs.
Race Adulthood Intuitive Self-Taught Trained
Soulforged 0years +1 +1d6 +2d6
Race Middle Age Old Venerable Maximum Age
Soulforged 100 years 150 years 200 years *Special
*Soulforged are immortal, so as long as they keep themselves in good repair, and will not suffer aging effects normally. They do however generate negative aging effects for every 15 years they do not replace parts... -1 to physical scores after the first 15, -2 more after 30, and -3 more after 45. A Soulforged goes inert and ceases to function after going 60 years without replacing parts however; if someone one succeeds on a repair check (dc 10+1*(Soulforged characterlevel)) the Soulforged reactivates and will need to replace the majority of his parts within six months or he will go inert once more. A Soulforged's soul is bonded to the head of the Soulforged and never needs to be replaced.