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I just ran The Quest for Perfection - Part I: The Edge of Heaven (Subtier 4-5) and they are on the last boss...
But Bargyn wasn't about to let that happen again, so he struck with precision and power, nearly opening the beast's belly with one mighty swing of his appropriately human-sized horsechopper. Jeb Lawson, musket blasting extraordinaire, quickly moved into position, aimed, and shot the yeti just as it opened its mouth, screaming in pain and the bullet severed the spinal column as it tore out the back of Shang Xu's throat. Zari, paladin visionary of Sarenrae, ignored the pain from his life-link with their roguish companion and rushed to her side, calling forth his goddess' blessings to restore her body.
I've let my PCs come up with battle plans for the NPC rogue I run for them, and she happened to be closest to the spot I'd chosen the yeti to hide in before they moved in. After they all saved against Shang Xu's gaze, the yeti won initiative and tore the rogue down. The fighter moved in and critted for 68, followed by the gunslinger, who decided to copy the crit for another 68, dropping the great beast in the first round. I had missed the rend at first, so the rogue lived, and I decided not to retcon it because they've become attached to their NPC helper and it didn't affect gameplay, only role-playing.
I did tell them that she will no longer move out in the open so readily, nor will she lead the way any more: she can spot just as well behind the big fighter, thank you very much. I don't feel that they've been abusing the NPC's existence or anything, but from an RP standpoint, after that kind of a thrashing she's going to be more cautious.
Still, seen by my very own eyes, the luck of their crits...wow!
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RainyDayNinja wrote:When I try that sort of thing, it's always the other way around. I crit my friend and do nothing else.Also in Quest for Perfection - Part I, in the first fight
** spoiler omitted **
We have a gunslinger locally who makes something like 3 attacks per round, and yet for three whole adventures I ran with her, she never crit an enemy and kept misfiring her gun. However, she is also responsible for two character deaths (one was saved via breath of life) both due to x4 crits while under magical compulsion. She talks about bad luck a lot.
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My GF and I decided to make characters that would work well together a while back. What we ended up with was a crane-wing monk/butterfly sting lore warden (me) and a shoanti kensai magus with a flying blade (her). Our first game at level 2 (when I had Butterfly Sting) was The Godsmouth Heresy. We began clearing the place out, and when we came across the BBEG, we were in full teamwork mode. Round 1: she enlarges, I step in front and attack the boss, defensively. The boss attacks me and I parry, or does something not worth remembering. Round 2: she holds, I crit, confirm, and pass it - she spellstrikes a shocking grasp, hits, auto confirms and rolls something like 13d6+51. Boss explodes. This isn't very lucky, persay, but it gives you a baseline for the "lucky" story that follows
A few levels later we find ourselves tromping though the jungle with Aspis Consortium agents hot on our tail. They surround us, and effectively split the party with a well placed web. I find myself holding off a caster of some sort and a handful of mooks while she and the rest of the party is cleaning up the rear. Once they finish, her enlarged barbarian-styled magus starts making her way forward, drenched in blood (it had been a long day). Seeing this, the enemy caster drops a fly on herself, and starts backing away. Not wanting her to get away, I take my AOO and try to stop her with stunning fist. I roll a nat 20, crit, and confirm. I pass the crit. The caster also fails the save from my punch. She did something like 160 damage in a single swing to that poor stunned caster. The rest of the mooks I had been holding off surrendered there-after.
We don't play our characters together that often anymore, but when we do, it can get pretty spectacular ;)
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Well, if we're going to talk about luck stories, I'd be remiss if I didn't mention my PFS character who's essentially a leprechaun wannabe. He's a halfling cleric of Lady Luck (Desna) who has an Irish name, Irish accent, and uses the Luck domain to "spread the luck around".
I think it was my very first time playing him, at a convention with mostly strangers at the table, when something incredibly funny happened.
Our group is walking along in the wilderness, when a sniper starts firing arrows at us. We roll initiative, see that the enemy is hiding in the trees, and I hit our group's gunslinger with the Luck domain Bit o' Luck power. So on his turn, he fires at the sniper, and my domain ability means he gets to roll two d20's and take the better roll. He shoots at the sniper, crits for x4 damage, and does so much damage that the GM goes into an explanation of the bullet passing through the sniper's eye, and brain matter exploding all over the place.
The gunslinger and a few others approach the body to search it and realize it wasn't an enemy, but a contact that the gunslinger needed to talk to for his faction mission. Apparently, we were supposed to talk the sniper into not shooting at us, then make friends, but we'd missed our chance. My cleric, being further back and not knowing this yet (though as a player, I'd obviously heard them talking at the table) walks up to the gunslinger, slaps him on the back, and says "See? Ah said ah'd bring ye luck!"