Noqual question


Lost Omens Campaign Setting General Discussion

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

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Looking through the chronicle sheets for Thornkeep I saw some phrasing that made me wonder.

Spoiler:
Thornkeep wrote:
The armor’s spell failure chance increases by 20% and applies to all magic used while wearing the armor, regardless of the magic’s source or class abilities possessed by the wearer.

(Emphasis mine)

Now at first glance, it's going to affect arcane and divine spells, but at second glance it affects...

  • Potions
  • Spell Like Abilities
  • Supernatural Abilities
  • Magic items (wands, helm of teleportation etc.)

    So I was looking at how keen the +2 on saves the armor would give is nice, but if it means that Clarice Cleric's Channelling might go futz on me, not sure it's worth it. (Or if I have a shot of my aegis of recovery fizzling when I need that healing)

  • Paizo Employee Creative Director

    3 people marked this as a favorite.

    The reference to "magic's source" is referring to the fact that this spell failure chance applies to ALL spells cast by the wearer, regardless of if the source is arcane or divine or something else.

    Potions, magic items, spell-like abilities, and supernatural abilities are not cast spells, and they are thus not affected.

    Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

    You just made my fighter/rogue a very happy camper James. :-)

    Grand Lodge

    Awesome news :}

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