| Righter8 |
I haven't run a game in years. I have successfully done so in the past, usually swiping a published idea and adjusting it to accommodate our group.
The group I will be running for is composed of the four typical archetypes (Tank, Healer, Control and Damage) and i am not concerned about everyone getting a moment to shine or leaving anyone out or TPK. I do not however, have an IDEA for an adventure.
- We would like it to be a "help them out for the sake of being good" hook.
- All characters will be level 5 or so.
- I enjoy running games in which it seems to be one thing but it actually something else (i.e. the "evil" guy turns out to really be good, and the characters have been tricked into doing bad things)
I'm burnt out.
Can anyone provide some ideas of stuff they have run that fit some of those points i provided above? Hooks, BBEG ideas, minions would help a lot. My main focus is on level and helping others.
Thanks.
| Chris P. Bacon |
I also tend to write a lot of "things are not always what they seem" sort of plot points, as I find them more interesting that purely straight-forward "here is the bad guy, now go get him" adventures that have few surprises. I try not to constantly be screwing over the team, but throwing a curveball here and there is part of what makes a game intriguing.
Before I can really offer suggestions, though: how long are you planning on running this game? Are you looking for a single adventure, or a metaplot idea for a campaign that will take them into high levels?