Worm-that-walks and Wild Shape


Rules Questions


I'm trying to build a Worm-that-walks Blight Druid, but I'm having some trouble understanding how some traits and Wild Shape interact with each other.

1- When I'm in Wild Shape, can I still use the Discorporate and Squirming Embrace abilities?
2- If I can, and I Discorporate while in Wild Shape, what happens to my equipment?
3- When I'm in Wild Shape, do I still count as a Fine creature for the purpose of determining wind effects?
4- As a Worm-that-walks, I lose any natural armor bonus of the base creature. What happens to other natural armor bonuses, like the ones I gain for Wild Shape, or granted by an Amulet of Natural Armor? Are they lost as well, meaning I can never have natural armor?


1) Covered by the Transmutation (Polymorph) sub school of magic in the CRB. IIRC SU abilities stick around SP/EX that rely on your base form don't work anymore.
2) Same thing that happens when you do it in your base form I would imagine. While not specifically being called out as a polymorph effect it is definitely being written up as such. Basically you are changing form to a swarm. The SU ability you are using states the gear drops so whenever you use it, that is what happens.
3) RAW I don't believe the trait is removed by the polymorph effect of wildshape. Per the write up it sounds as if it would be an EX ability but has no tag as such.
4) Using magical effects to gain natural armor bonuses wouldn't be involved with anything the 'base creature' has. The bonus should be added like normal. Or the highest of the two if both were present on a creature (stacking rules).


Skylancer4 wrote:

1) Covered by the Transmutation (Polymorph) sub school of magic in the CRB. IIRC SU abilities stick around SP/EX that rely on your base form don't work anymore.

2) Same thing that happens when you do it in your base form I would imagine. While not specifically being called out as a polymorph effect it is definitely being written up as such. Basically you are changing form to a swarm. The SU ability you are using states the gear drops so whenever you use it, that is what happens.
3) RAW I don't believe the trait is removed by the polymorph effect of wildshape. Per the write up it sounds as if it would be an EX ability but has no tag as such.
4) Using magical effects to gain natural armor bonuses wouldn't be involved with anything the 'base creature' has. The bonus should be added like normal. Or the highest of the two if both were present on a creature (stacking rules).

I checked the Polymorph subschool description, and it says I lose Ex and Su abilities that rely on the original form, giving as examples keen senses, scent and darkvision, which are abilities directly connected to the physiology of the creature (ears, nose, eyes). Therefore I think either I keep Discorporate and Squirming Embrace in Wild Shape, but also still count as a Fine creature for wind effects, because I'm still made up of worms, or I lose the abilities and the trait.

Does this make sense?

Liberty's Edge

i did one with alterself. luke wildshape it is a polymorph effect. I didnt even think about him keeping his wormy form while changed. I know it isnt a real change and can be noticed with a high perception VS diguise but it is a quasi sort of change. I mean you do get the new body shape, so I would rule he is not wormy while changed. I would caution you on building this. You are building a high DR creature, which can turn into a killing machine If you let himkeep the wormy stuff than he keeps DR and cant be critted. Which means the auto confirmed crit from destruction works for him and not the party. Have used 2 wormy's against my group and both times they escaped cause party couldnt kill them fast enough(there was holes about).

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