
theishi |
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I am playing around with a rogue build, and I was hoping for some feedback. The character will focus on AoO and tripping. He will wield a whip and will trip, entangle (fury's snare), and use wands. I am thinking silent image will probably be the more common wand, but web and entangle will likely be common as well. I cannot believe how feat intensive whips are.
He will be a drow blooded half elf. I figure a rogue should have darkvision even if it gives him light sensitivity. He will take a few levels of the fighter archtype lore warden. His stats will be:
STR: 7 DEX: 18 CON: 15 INT: 14 WIS: 15 CHA: 15
Here is the feat chain:
1 Fighter 1 [race] Exotic Weapon Prof (Whip), [level] Antagonize [class] Weapon Finesse,
2 Rogue 1
3 Rogue 2 [class] Weapon Training: Whip [level] Whip Mastery
4 Fighter 2 [class] Combat Expertise, [class] Improved Trip,
5 Fighter 3 [class] Manuever Mastery, [level] Fury's Fall,
6 Fighter 4 [class] Imp Whip Mastery
7 Rogue 3 [level] Greater Trip
8 Rogue 4 [class] Combat Training: Fury's Snare
9 Rogue 5 [level] Combat Reflexes
10 Rogue 6 [class] Trap Spotter
11 Rogue 7 [level] Dodge
12 Rogue 8 [class] Fast Stealth,
13 Rogue 9 [level] mobility,
14 Rogue 10 [class] Crippling Strike,
15 Rogue 11 [level] Spring Attack
16 Rogue 12 [class] feat: Whirlwind Attack
And the skills
(points per level) Skill Name: (1) Acrobatics, (1) Perception, (1) Disable Device, (1) Use Magic Device, (.75) Diplomacy, (.75) Intimidate, (.5) Bluff, (.5) Sense Motive, (.5) Stealth, (.5) Slight of Hand, (.25) Disguise
For those unfamiliar with Lore Warden:
http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fig hter-archetypes/lore-warden
Edit: I can trip everyone within range with Whirlwind Attack right? I should probably get that feat earlier.
Edit 2: I am thinking of getting wands of summon minor monster, and use them with whirlwind attack for flanking. That is alot of sneak attack damage.

Nuclearsunburn |

Two levels in Maneuver Master monk will give you Improved Trip and Combat Reflexes, without the need for Combat Expertise if you don't really want to take it. Sets you back one on BaB though. Really love the concept and the well thought out build. I'm unfamiliar with the Fury's feats, where are they from?

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I'd take the first level as Bard. You get the Whip Proficiency that way, so feat wise it's a wash, but you get better Skills and access to so e spells, which you can cast in Light Armor. And you also get the Bardic abilities. Several good Achetypes that could help you as we'll, but be careful not to choose one that gives up the Whip.

Nuclearsunburn |

Well, Sandman bard is really strong, but will have a slower progression than the build outlined here. Also, he gives up his inspirational performances. There's no way a pure bard ever gets to Whirlwind Attack or probably even Spring attack. Also this has a much higher sneak attack potential. I might even suggest Combat Patrol for this build, with a high enough DEX and it seems like you're going DEX so it should be great. I think with Rogue vs. Bard is just depends what you want to do well. Sandman is obviously going to be more versatile with spellcasting, but if for some reason you didn't want to mess with that... the way this is set up looks really nice. Taking the one level dip into Bard, might be okay, if you go Fighter / Fighter the next two to make sure to pick up Whip Mastery at 3rd.

theishi |
Half Orc alternate racial trait will get you whip proficiency & Darkvision. It would free up a feat/talent for you as well.
I am using the Elf skill focus feat to get the whip proficiency. An alternate racial trait allows this. So it costs the same as going orc. I considered going orc, but they do not give you two favored classes. Half elf nets and extra 4 hp, on top of the darkvision and whip proficiency offered by the orc.

theishi |
Two levels in Maneuver Master monk will give you Improved Trip and Combat Reflexes, without the need for Combat Expertise if you don't really want to take it. Sets you back one on BaB though. Really love the concept and the well thought out build. I'm unfamiliar with the Fury's feats, where are they from?
I do need combat expertise as I want Greater Trip as well. The fury feats are from 'Pathfinder Companion: Cheliax, Empire of Devils.', I find all of this stuff from d20pfsrd.com.

theishi |
Have you considered the Bard class? It's like rogue, except better. The Archeaologist archetype most blatantly, but even normal bard does skills better and will allow you to buff your CMB a bit with inspire courage. And comes with whip proficiency.
I briefly thought about it, but I want someone who can also disable traps. Bards are a solid class though.
Edit: I didn't realize Bards could disable traps. That is interesting.

Errant Mercenary |

More multiclassing!
Kensai Magus might be a good dip for you. As a rogue, it gives you access to a lot of rather useful spells (to use as wands/scrolls).
It also gives you in one level:
Weapon Focus
Exotic Weapon Proff
1 point of AC if possitive Int score (and wearing light armour)
Spell Combat (can cast in a pinch if necessary though you'll have few spells)
Arcane Pool for +1 enhancement to weapon as a swift action/1 minute
Gives you access to True Strike which is what you want for a sure Trip.
---
Personally I love a few more levels in kensai for rogues, for extra attack (spellstrike) giving you more sneak attack and the Arcana to add your Int to your attack bonus for ALL your attacks that round.

StreamOfTheSky |

StreamOfTheSky wrote:Have you considered the Bard class? It's like rogue, except better. The Archeaologist archetype most blatantly, but even normal bard does skills better and will allow you to buff your CMB a bit with inspire courage. And comes with whip proficiency.I briefly thought about it, but I want someone who can also disable traps. Bards are a solid class though.
Edit: I didn't realize Bards could disable traps. That is interesting.
You can use detect magic to find magic traps and dispel to suppress them. Anyone can find and disable nonmagical traps.
And the Archaeologist archetype I mentioned actually gets trapfinding. It's not called trapfinding (and it's actually better; the bonus applies to ALL perception checks, not just to find traps), but it does the same job. Check out the archetype. Even gives you uncanny dodge, evasion, and rogue talents. It's basically a rogue with full spellcasting and self-buffing luck abilities instead of sneak attack.

theishi |
How about Agile Maneuvers? Dex instead of Str to your CMB seems like something you really want. I see that Fury's Fall gives that on trip attacks, I wonder if the two feats would stack? In any case, if they don't, Agile Maneuvers would be just better for you since your STR modifier is negative.
Agile Maneuvers is far superior, but weapon finesse fills a similar role. I don't think I would need both, rather one or another.
I found out after posting that agile maneuvers/weapon finesse would not stack with Fury's Fall. Since they don't stack, I would say that Weapon Finesse can be used as a prereq for Fury's snare. For the purpose of Fury's Snare they do the exact same thing. I know I will get some argument on this point.