Clarification on the Scarab of Golembane and DR / epic needed


Rules Questions


Hi Folks,

my players found the abovementioned Scarab of Golembane, see here: http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#scarab-gol embane

I looked it over and thought: Wow, for a measly 2500 GM, they can ignore *every* Damage Reduction? Even the epic DR from the adamantine golems? And this is really the only golem I am concerned with. They have powerful weapons (3 Lvl 15 and 2 Lvl 16), so they can pretty much ignore the DR of every golem except the two adamantine golem bodyguards of a pretty dangerous wizard.

Could you help me out? Is that really the right price or do I miss something?


Jeremias wrote:

Hi Folks,

my players found the abovementioned Scarab of Golembane, see here: http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#scarab-gol embane

I looked it over and thought: Wow, for a measly 2500 GM, they can ignore *every* Damage Reduction? Even the epic DR from the adamantine golems? And this is really the only golem I am concerned with. They have powerful weapons (3 Lvl 15 and 2 Lvl 16), so they can pretty much ignore the DR of every golem except the two adamantine golem bodyguards of a pretty dangerous wizard.

Could you help me out? Is that really the right price or do I miss something?

Yes, Golems aren't meant to be that bad.


Yes, that is the correct price.

What you might be missing:

Only the character with the scarab can ignore that DR, and he or she has to use up the neck slot to do so (meaning characters wearing it can't use amulet of natural armor or mighty fists, or necklace of adaptation, or a periapt of health or proof against poison, etc).

And it is only the DR of golems that is bypassed, meaning that it is not likely to come up all that often and thus it is not all that valuable (although it might certainly be well worth it when it does come up).

even if a couple of your characters can by-pass the DR 15/epic an adamantine golem is still a heck of an opponent, and two of them plus a high level caster should be more than enough to challenge a group of five 15th and 16th level characters (in fact DR or not a group of all 15th-16th level characters would probably be over matched by 2 adamantine golems and a wizard capable of creating them [20th level]... we are talking a between CR 22 and CR 23 encounter here XP wise).

Shadow Lodge

I have a related question.

Since the Scarab specifies Golem in the text does that mean only Golems or any construct?


Good question. The text is almost identical to 1st edition AD&D, which basically had golems and not much else as constructs. Even then, I believe the other constructs, such as cataryid (sp?) columns, didn't require more than magic to hit (I may be forgetting stuff... it's been 20+years)


I would say only golems, seems pretty specific to me.

Shadow Lodge

cwslyclgh wrote:

I would say only golems, seems pretty specific to me.

Thats why I brought it up, because it is pretty specific but it is also a discription that hasnt changed in more then 20 years. As darkwarriorkarg said, before there were pretty much only golems as contructs. While now we construct traits, etc.


it is untrue to think that 1e did not have much in the way of constructs besides golems (although they were not called constructs), carytid columns, stone guardians, scare crows, iron cobra, necrophedius, retrievers, and more all existed back then and the scarab vs. golems provided no benefits against them, nor did its detection extend to them (and note it did not appear until the 1e Unearthed Arcana, so it post dates all of the 1e monster books).

That said there has been more than ample time for the designers first of 2e, then of 3e then of pathfinder to change it to include all constructs if they wanted to, and none has chosen to do so, ergo, the use of golems is specific and intentional.


cwslyclgh wrote:


What you might be missing:

Only the character with the scarab can ignore that DR, and he or she has to use up the neck slot to do so (meaning characters wearing it can't use amulet of natural armor or mighty fists, or necklace of adaptation, or a periapt of health or proof against poison, etc).

even if a couple of your characters can by-pass the DR 15/epic an adamantine golem is still a heck of an opponent, and two of them plus a high level caster should be more than enough to challenge a group of five 15th and 16th level characters (in fact DR or not a group of all 15th-16th level characters would probably be over matched by 2 adamantine golems and a wizard capable of creating them [20th level]... we are talking a between CR 22 and CR 23 encounter here XP wise).

The golems are there to discourage them from just going ahead and killing the guy. But maybe I got that covered by mentioning to the party's wizard that he saw "Clone" in his spellbook...

And yes, the point about their "Periapt of Proof against poison" was not missed. Just that they want it to do in a smart way and craft it for another slot (or even slotless)... Maybe I would just disallow that, I'm not sure.

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