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I just thought I'd throw this out there for anyone else who might have missed this particular line.
It is written under Concealment that "...normally—if the attacker hits, the defender must make a miss chance d% roll to avoid being struck."
The groups I game with have the attacker make the d% roll for miss chances and I never noticed this particular wording before. As a PFS GM I feel that I need to adjust and run this as per the wording, even though 20%/50% is 20%/50% regardless of who has the dice.
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I just thought I'd throw this out there for anyone else who might have missed this particular line.
It is written under Concealment that "...normally—if the attacker hits, the defender must make a miss chance d% roll to avoid being struck."
The groups I game with have the attacker make the d% roll for miss chances and I never noticed this particular wording before. As a PFS GM I feel that I need to adjust and run this as per the wording, even though 20%/50% is 20%/50% regardless of who has the dice.
wow... learn something every day. Thanks! (now I'm off to find that in the book... what pg is it?)
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It makes more sense (to me, anyway) for the attacker to roll the miss chance, since he's the one with the handful of dice at the moment anyway, but at the end of the day, it doesn't truly matter. Just like there are some cases where a GM will roll a character's skill roll instead of the player, to prevent giving away that something is happening.
Justin Riddler
RPG Superstar 2015 Top 32
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I've usually had the GM roll the % in secret - especially if they're striking at an invisible foe, that way they don't know if they missed due to concealment or missed due to striking the wrong square.
ALSO - any amount of concealment negates Sneak Attack - something else that alot of people forget about ^_^
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Nosig: Page 197
The Great Rinaldo!: That makes sense to me as well, which is probably why I never noticed this sentence before, but I found it while looking up something else.
Justin Riddler: That makes sense as well, I've just had players toss their d% behind a book/screen/whatever in the past. The Sneak Attack and concealment relationship is a good thing to point out as well.
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Nosig: Page 197
The Great Rinaldo!: That makes sense to me as well, which is probably why I never noticed this sentence before, but I found it while looking up something else.
Justin Riddler: That makes sense as well, I've just had players toss their d% behind a book/screen/whatever in the past. The Sneak Attack and concealment relationship is a good thing to point out as well.
Got it! Thanks again!
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That's a good point.
Blind-Fight "In melee, every time you miss because of
concealment (see Chapter 8), you can reroll your miss
chance percentile roll one time to see if you actually hit."
Perhaps this means that the attacker rolls the second one?
Also, under Invisibility on page 564 we have the following.
"A creature with the Blind-Fight feat has a better chance
to hit an invisible creature. Roll the miss chance twice, and
he misses only if both rolls indicate a miss. (Alternatively,
make one 25% miss chance roll rather than two 50% miss
chance rolls.)"
I would probably just drop it down to a 25% chance and have the defender roll to expedite things.
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Given the interactions with Blind Fight and other reroll abilities, I usually let the attackers roll their own miss chance. As others have stated, if it's an invisible creature and they haven't determined the square it's in, then I just ask them for a percentile range and roll the dice myself.
ALSO - any amount of concealment negates Sneak Attack - something else that alot of people forget about ^_^
That's what headbands of Ninjitsu and/or the Shadow Strike feat are for. =)
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That's a good point.
Blind-Fight "In melee, every time you miss because of
concealment (see Chapter 8), you can reroll your miss
chance percentile roll one time to see if you actually hit."Perhaps this means that the attacker rolls the second one?
Also, under Invisibility on page 564 we have the following.
"A creature with the Blind-Fight feat has a better chance
to hit an invisible creature. Roll the miss chance twice, and
he misses only if both rolls indicate a miss. (Alternatively,
make one 25% miss chance roll rather than two 50% miss
chance rolls.)"I would probably just drop it down to a 25% chance and have the defender roll to expedite things.
Until now, I would normally roll all the dice at once - with MISS dice being a D10, and two MISS dice being two D10 rolled at the same time. One cast of the dice, and if both MISS dice miss, then I don't even check the others. Now... I'm not sure what I'm going to do. Old habits are hard to brake...
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The following has happened while I have been GMing or playing at tables:
*The GM rolls miss chance after an attack.
*The player rolls miss chance after an attack.
*The GM rolls miss chance before an attack.
*The player rolls miss chance before an attack.
*The player makes multiple miss rolls (multiple attacks), then rolls multiple attacks.
*The GM makes multiple miss rolls, then instructs the player as to which attack has a chance of hitting.
Miss chance slows games down, my goal is to prevent that. I have no problem with a three year old rolling miss chance if it saves time. Especially at a higher level game, where multiple attacks and miss chance bog things down, it is often easier to say "odds you miss" and roll 4d6 whenever a ranger attacks.
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I think I just found a good reason to have the GM roll the miss chance:
If a character tries to attack an invisible creature whose location he has not pinpointed, have the player choose the space where the character will direct the attack. If the invisible creature is there, conduct the attack normally. If the enemy's not there, roll the miss chance as if it were there and tell him that the character has missed, regardless of the result. That way the player doesn't know whether the attack missed because the enemy's not there or because you successfully rolled the miss chance.