| Grifter |
To preface these questions my players are going to be heading into a volcano in the next leg of adventure. I want the place to be crawling with Salamanders, Fire Elementals, Fire Giant(s), etc.
1. How do I translate having an environment that is 500 degrees or hotter into game mechanics? The rules only outline 1d6 damage at 140+ but this will be far hotter than that.
2. What spells/items are available to allow them to actually complete the adventure? Endure elements just ain't going to cut it.
Appreciate the insight.
| Knight Magenta |
Well, at 500 degrees Fahrenheit, things start spontaneously bursting into flame. So that is an additional danger. You could also boost environmental damage.
I think to survive in these environments, you would need an appropriate amount of fire resistance... i.e. 6 points of resistance per d6 of damage :)