| Resistance |
I would like a bit of help with my character and this seems like the best place to go. I've asked for help before and it was really successful but now I'm a little more experienced and am now playing an optimised game.
The game is starting at level 6 and I am going to play a vanilla summoner. I've decided on my eidolon and general build but my objective will be to buff my charisma as high as physically possible for the purposes of getting to level 10 and being able to make a virtually un-saveable baleful polymorph among hoards of low level summons. I will be taking persistent and be using a maximising rod to get it as high as possible.
All pathfinder source materials are allowed, although I'm not allowed to use the race creator.
So far, I have a level 6 fletchling which grants a +2 charisma bonus due to race, a +1 middle-age bonus, a +1, +1 for my level 4 bonus giving me a charisma score of 23 right off the bat. I am then going to buy a headband of alluring-charisma, we have a craftsman in our party so it will only cost 17.1k, which will give me +6 and a total of 29 charisma. Now, in the four levels until level 10 I want to be able to maximise my charisma as much as physically possible. First of all, I've had a look at the succubus: http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/succubus
Being granted a +2 profane bonus seems good but putting a possible 12 charisma in the hands of an evil being isn't something I really want to do. Despite this, sacred and profane bonuses seem like the way to go and I wonder if there are any safer ways to get these.
A good save could be up to 35, I want to be able to beat this 100% of the time by level 10. I know that I won't be able to keep up with the ever-rising will saves but I am confident that this should still be useful in later levels.
I am aware that this is not how people typically play the summoner but from my experience with this GM, this sort of thing is always very useful. I know battlefield control should be my primary concern but this will compliment that.
tl;dr I want to make my intelligence score really high, I've got it at 29 at the moment.
| David Haller |
The highest possible charisma you can get (without using the succubus) at level 10, for a fletchling, is 18 +2 (racial) +2 (level bumps at 4 and 8) + 6 (headband) +5 (wishes), or 33. Obviously, such a scenario involves gold far in excess of what is appropriate for a 10th level character, but perhaps the campaign is rather "Monty Haul".
Assuming you have spell focus and greater spell focus in transmutation, that gives you a baleful polymorph DC of 28, which is certainly respectable, though a far cry from 35.
A rod of maximize has no effect on baleful polymorph - I think possibly you've misunderstood that feat? Also, you wouldn't benefit from the persistent spell feat in this case, because you can't cast 6th level spells (the level of persistent baleful polymorph). I suppose you could use a rod (as a full-round action, of course) or a staff of the master.
You could become a vampire for an additional +4 charisma bonus, pushing your DC to 30, and of course your eidolon could intimidate an opponent to impose the shaken condition so they have a -2 to the save.
| Resistance |
Are there any safer ways to get a +2 charisma from an outsider? Ideally both a good and bad one since sacred and profane bonuses stack meaning that I could possibly get +4.
A wish isn't too hard if I've got a wizard, I can just have an efreeti ported in as well to get the wishes.
There is still the morale bonus, how does that work?
| Viletta Vadim |
Word of advice. As a summoner, Charisma is nice, but it's not that important. Once you have enough for your spells and maybe a bit more, constitution tends to be more important in order to have more hit points to funnel your eidolon's way in an emergency. Not worth going into debt to a succubus over. That's more a Sorcerer option.