Price and Damage of the Stingchuck


Rules Questions


So I was wondering if anyone knew of the proper price and damage for the stinchuck weapon. The table lists a 1d4 but the description lists 1d6. Also it says it operates as a splash weapon but does not give a radius. I am looking at it as a possible backup weapon for a bomber alchemist....

Sczarni

I'm pretty sure stingchucks were designed mainly for goblin armies to throw at PCs-- their description makes them sound like something you'd be hard-pressed to buy from any self-respecting merchant.

As for their damage, I'm guessing it's 1d6 if you're Medium and 1d4 if Small. Can you remind us what book you're seeing it in?

Grand Lodge

Find the details here.


blackbloodtroll wrote:

Find the details here.

Yeah they are from the Adventurer's Armory but it has the same details there (so not a typo on the PFSRD). Yeah I realize they are definitely not a "nice weapon" but if there cost is low enough it would be a great alchemist backup weapon since you can actually quickdraw them unlike normal alchemical splash items.

Grand Lodge

Like a club, they cost nothing.
They do weigh 9 pounds each, and carrying around a bag of bug-filled humanoid heads may attract some unwanted attention.


blackbloodtroll wrote:

Like a club, they cost nothing.

They do weigh 9 pounds each, and carrying around a bag of bug-filled humanoid heads may attract some unwanted attention.

Maybe I can convince my DM that if I make them myself I can put them in a flask or something instead of a humanoid head. Would have to pay the cost of a flask but a 1d6 splash weapon that can (although a low chance) nauseate for 3cp and can be used to make a full-attack with quickdraw is pretty amazing for a ranged bomber alchemist.


Lord Phrofet wrote:
So I was wondering if anyone knew of the proper price and damage for the stinchuck weapon. The table lists a 1d4 but the description lists 1d6. Also it says it operates as a splash weapon but does not give a radius. I am looking at it as a possible backup weapon for a bomber alchemist....

Description always beats table when there is a disagreement.

Sczarni

Lord Phrofet wrote:
blackbloodtroll wrote:

Like a club, they cost nothing.

They do weigh 9 pounds each, and carrying around a bag of bug-filled humanoid heads may attract some unwanted attention.
Maybe I can convince my DM that if I make them myself I can put them in a flask or something instead of a humanoid head. Would have to pay the cost of a flask but a 1d6 splash weapon that can (although a low chance) nauseate for 3cp and can be used to make a full-attack with quickdraw is pretty amazing for a ranged bomber alchemist.

What would the Craft DC be on that I wonder?

As a DM, I'd allow it. It would certainly be a great way to shut down enemy spellcasters. Just be careful of that splash damage when it comes to your front-line allies! I wouldn't work in a party with a guy who throws centipedes at me!

Grand Lodge

DC 12 Craft(Weapons) check.

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