Seeking Clarification on the Horn of Valhalla


Rules Questions


2 people marked this as FAQ candidate.

First off I'm still a comparatively new GM so I'm sorry if these are stupid questions or have already been answered, I did look but I couldn't find them.

The description for the Horn of Valhalla says that it allows the user to summon a number of human barbarians according to its type and that they start with the basic equipment for a Barbarian.

Firstly as these barbarians aren't statted in the core book (as far as I can tell at least) I'd like to know, do they have an official statblock?

What kind of equipment are they supposed to actually start with? It's not listed anywhere from what I can see.

If they have no official statblock what are they supposed to be built like?
What are their Attributes, skills, feats and rage powers?
Again, what equipment do they actually come with?
If there isn't a way they are supposed to be, who decides their stats? The GM or the one crafting the horn?

I like the concept of this item and I've been wanting to place it as part of a treasure pile late on in the campaign I'm running, but I have no idea how they work beyond what's written in the Core Rules so any help would be appreciated.

Dark Archive

Pathfinder Adventure Path Subscriber; Starfinder Superscriber

You follow the rules for 'Creating NPCs' in the core rule book. They would use the heroic melee status and the gm would equip them using the wealth rules. You can also use the stats from the barbarians in the NPC Codex.


For equipment, it states:

Quote:
Summoned barbarians are constructs, not actual people (though they seem to be); they arrive with the starting equipment for barbarians. They attack anyone the possessor of the horn commands them to fight until they or their opponents are slain or until 1 hour has elapsed, whichever comes first.

Pathfinder didn't copy that data from 3.5 D&D. (Its not Open Content). They also didn't provide a replacement. The starting equipment they are speaking of is studded leather armor, a greataxe, a dagger, and a shortbow with 20 arrows.

As for stats, the 3.5 Dungeon Masters Guide had guidelines for that. One table for each PHB class, from levels 1 to 20. It didn't include feats and skills.


Jeraa wrote:
Pathfinder didn't copy that data from 3.5 D&D. (Its not Open Content). They also didn't provide a replacement.

Well that's just daft, you'd have though they'd have given us something, even if just as errata, I wasn't aware that most of the description was a holdover from D&D though (outside of Infinity engine games and a D&D classic red box I got at a car boot sale when I was ten I've had little experience with D&D), that still leaves me with the question though, do I just use the example heroic NPC attributes and arm them with the above mentioned gear leaving out feats and rage powers? But then where do I put the +2 for being human, or the extra points for their level for that matter?

If I'm having to effectively build them anyway should I go ahead and pick feats and rage powers for them, or would that make the horn more powerful than intended?

Thanks for the help though, at least I know I'm not just blind.

Sovereign Court

The more notable problem is that the barbarians are constructs and, as such, can't gain moral bonuses. So raging gives them nothing but -2 AC and an inability to use some skills.


Illeist wrote:
The more notable problem is that the barbarians are constructs and, as such, can't gain moral bonuses. So raging gives them nothing but -2 AC and an inability to use some skills.

I wasn't sure about that so I took a quick look, though I didn't see anything about morale bonuses, though I might just be going blind, I did see that as constructs they have no CON score... what kind of Barbarian doesn't have a CON score?

Though it did answer my question about skills and feats, thy don't get any, dunno how I missed that one.

So, so far I've gathered that I should use the basic attributes, apart from CON, the basic gear listed above, no feats, nor skills, no rage let alone rage powers and to just go ahead and pump all of the bonus attributes, if they get any for that matter, in to STR, because what else am I putting it in to with no CON score then adding 20 HP for it being a medium construct.
Does that seem right to everyone?


Quote:

I wasn't sure about that so I took a quick look, though I didn't see anything about morale bonuses, though I might just be going blind, I did see that as constructs they have no CON score... what kind of Barbarian doesn't have a CON score?

Its included in the part about being immune to mind-affecting effects.

Quote:
Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).

In 3.5, the bonus to Strength and Constitution were untyped, not morale bonuses. So a construct barbarian got bonuses from raging. Pathfinder changed that.

Either Rage needs to be changed, with the bonuses to strength and constitution becoming untyped bonuses again, or the Horn needs to be changed (say, by summoning fighters instead of barbarians).


Jeraa wrote:

Its included in the part about being immune to mind-affecting effects.

Quote:
Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).

Yep, I'm definitely going blind, I might just allow the rage bonus despite it not being allowed by RAW, but yeah, they seem to have dropped the ball with the Horn of Valhalla a bit.

Thanks for the help at any rate, I should be able to deal if I put the Horn in now.

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