A new interview up at Kickstarter Conversations


Pathfinder Online

Goblin Squad Member

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Just wanted to share an fun interview I had with Ryan that was posted up at Kickstarter Conversations. I have to admit it is one of my biggest interviews to date. Though probably not much new for those of you who are keyed in all the information. :)

Goblin Squad Member

Wow i didnt think there was anyone else near white sands. You do any table top gaming?

anyway man great interview. I hope lots of folks ready this as it clearly lays down a lot of questions people will have.

Sovereign Court Goblin Squad Member

Good questions!

Goblin Squad Member

Quote:

Q: Do you think Pathfinder Online is only appealing to us older gamers who remember when MMO’s were MMO RPGs that actually involved role playing and not just gaming or are newer MMO players demanding a deeper experience as well?

A: I don't think Pathfinder Online has a target age demographic. It has a target player mindset. If you want to play a game where you can explore, adventure, develop and dominate in a fantasy world like that familiar to you from books, movies, tabletop and video games, and you're tired of theme park experiences, we have something new and interesting to offer you.

Q: How is a player like my wife who is enjoying the sometimes play of Guild Wars 2 going to take it when there are literally years away from doing “the really cool stuff” as it were?

A: Ah! That's the key!

Cont'd:
Your wife will be doing "the really cool stuff" as soon as she starts playing. There's no "end game" in Pathfinder Online. The "really cool stuff" happens because players need each other to accomplish goals. There are absolutely necessary things that new players can do that more experienced characters will want them for. Sometimes just having lookouts and scouts is valuable to a group operation like mining or harvesting, or transporting materials from one place to another. Sometimes it's necessary to keep beating back the incursions of fairly low-level monsters; work that more experienced characters don't have time or the inclination to do, but if they're left unchecked, matters can escalate all out of control; sending in new characters to control those incursions will be important to the security of many Settlements.

As a character ages, it doesn't become orders of magnitude more powerful like a World of Warcraft character. Instead, it maxes out the potential for one line of development, and then begins to pursue another. So old characters have a lot of diverse abilities allowing them to do many different things well. A new character is advised to focus on doing one thing, and that focus is rewarded by reaching a high degree of competence reasonably quickly.

Very interesting Q&A's covered: Adds a lot to the vision of PfO.

Goblin Squad Member

Thanks for the kind responses! I've been working on this whole "interviewing thing" for a while (as seen by the other Kickstarter interviews). I'm glad I didn't totally flub the questions. :)

@leperkhaun
Yeppers. Over in Las Cruces I work at the NASA site. I'm part of the local table top gaming group on Meetup.

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