Hybrid of Adventure Path and Organized Play Format?


Product Discussion

Sovereign Court

There are some projects that I've been developing and was wondering if I could get thoughts from others on formatting them in a particular manner.

The idea is to make a hybrid of an adventure path and organized play format. That is, develop an adventure path, but break it out into a format that looks more like something that you would come across in Pathfinder Society play. The AP would be broken down into single session chunks with all of the stat blocks and maps for that session detailed. Players would also get a certificate at the end of the session that would detail campaign development for their character.

The AP would be abbreviated, it would not go from levels 1-15, but a spread of 5 levels. The entire AP would result in 15 scenario modules. These could be bought individually or in a bundle.

In addition there would be a campaign guide that would help frame some rules and themes to give structure to the whole campaign.

The point to this hybrid approach is to give a format that is both very accommodating to the busy lives of gamers, who would find single session scenarios easier to prep, schedule and even rotate GMs if needed, but also provide a campaign arc that is more focused around specific themes.

What do others think of this approach?

Grand Lodge

It's no bad thing for each section of an adventure to have clear structure and objectives and to include all the stat blocks, set tactics, maps and handouts needed to run.

The appeal of organised play for many and the reason for its paraphernalia, such as certificates, is its disconnected nature and facilitation of players dropping in and out. I take your point that it also helps switch out GMs, which is something you mentioned you want. It seems feasible to design an adventure path that way. Generally I'd expect considerable tension between the two forms.

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